ZBrush Sculpt Timelapse - "KORVATH" Concept 3D - Part 9 | Axe
Beren Tur
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ZBrush Sculpt Timelapse - "KORVATH" Concept 3D - Part 9 | Axe
315 просмотров · 11 дней назад
Beren Tur
417 подписчиков
315 просмотров · 11 дней назад
The journey of KORVATH continues.
With the main character design now established and the sculpting process moving toward its final stages, each new episode focuses on completing the elements that define KORVATH's identity. From anatomy and armor to clothing, surface details, and textures, the character continues to evolve into a complete dark fantasy warrior.
Previous Episodes
• Character blockout and silhouette development
• Anatomy sculpting and proportion refinement
• Armor creation and hard-surface design
• Clothing sculpting, fabric folds, stitching, and alpha detailing
• Armor polish, design expansion, and secondary form refinement
• Final sculpted details, layered textures, and Polypaint
• Preparing the character for Substance Painter and the texturing stage
In Part 9, the focus shifts toward one of the character's key accessories — the Axe.
I begin by designing and sculpting the Axe in ZBrush, developing its shapes, proportions, surface details, and overall design language to match KORVATH's armor and fantasy aesthetic. Alongside the weapon itself, I also create a back-mounted Axe Holder, designed to integrate naturally with the character's costume and silhouette.
Once the sculpting and detailing are complete, the Axe and its supporting elements are taken into Substance Painter, where I work on their materials, surface definition, and textures to bring the weapon into the same visual language as the rest of the character.
This stage is not only about creating another prop, but about making the weapon feel like an intentional part of KORVATH's design, something that belongs to the character both visually and functionally.
The Sculpt to Render series follows the complete production pipeline of a professional 3D Character, covering Character Design, Creature Design, Digital Sculpting, Hard Surface Modeling, Fantasy Armor, Weapon Design, Cloth Sculpting, Texturing, and the complete workflow leading to Substance Painter, Blender, and Marmoset Toolbag.
TIMESTAMPS:
00:00 Intro /sculpting Axe
09:03 Axe Polypaint
12:19 Substance Painter
14:56 Axe Holster
If you enjoy 3D Modeling, 3D Sculpting, ZBrush Workflow, Character Design, Creature Design, Fantasy Art, Weapon Design, Game Art, Concept Art, and behind-the-scenes production workflows, consider subscribing and follow the complete journey of KORVATH as the character gets closer to the final cinematic render.