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Interactive Networks in TouchDesigner For Playtron or MIDI – The Basics and Core Logic Part 4 of 9

Okamirufu Vizualizer

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Interactive Networks in TouchDesigner For Playtron or MIDI – The Basics and Core Logic Part 4 of 9

8 500 просмотров · 1 год назад
Okamirufu Vizualizer
42,7 тыс. подписчиков
8 500 просмотров · 1 год назад
In this TouchDesigner tutorial, we focus on building a network designed to create various interaction logics using Playtron or keyboard inputs. We solve resolution errors across different point clouds and set up a system for cloning spheres and boxes using reduced instance values for optimization. You will learn to implement camera switching, glitch effects, and motion blur using specialized feedback loops and the Timer CHOP. Download the fully Project File on Patreon Resources ◼️ Project File: ⇨ https://okamirufu.com/go/projects?utm... ◼️ TouchDesigner Courses: ⇨ https://okamirufu.com/go/skool?utm_so... ◼️ Free VJ Packs ⇨ https://okamirufu.com/go/freevj?utm_s... ◼️ Creator Tools Mentioned (The Blobs, Mesher, Tracker & More): ⇨ https://okamirufu.com/go/webapps?utm_... ◼️ Ultra Bundle (Secret Inside): ⇨ https://okamirufu.com/go/ultra?utm_so... ● - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ● TIMECODE 00:00 Introduction and Series Overview In this video, we focus on building a network designed to create various interaction logics. The artist explains how to use keyboard inputs as a substitute for the Playtron controller. 01:07 Fixing Point Cloud Instances and Resolution Learn how to use a Master Node and Info CHOP to standardize resolutions across point clouds. This method fixes common feedback errors when switching between different files with varying point counts. 02:33 Creating a Network to Render a Sphere This step involves following simple SOP steps to generate geometry from coordinates. The workflow includes using transform, material, and Geo operators to build the visual scene. 02:56 Grid and Box Geometry Setup We create a set of nodes to generate a floor using a Box SOP and wireframe material. Adjust dimensions and subdivisions to create a custom 3D grid as a base for the installation. 04:22 Cloning Spheres with Lower Instance Values Learn how to use Point Cloud resolution settings to simplify and limit the number of coordinates. This technique allows you to randomly select 10 positions for cloned spheres to save resources. 07:10 Basic Interactive Logical Network The system uses the keyboard keys 6, 7, 8, and 9 to trigger specific visual events. This includes controlling the master switch between point files with smooth lag transitions. 08:49 Resetting Feedback with Timer Logics Every time a point cloud is switched, a timer node sends a signal to reset the feedback. This ensures the shapes are viewed in their original form without visual artifacts after a change. 12:50 Save the Cam and Camera Transitions Discover how to save multiple camera positions using a custom component from Patreon. The network uses lag values and a render top to create smooth, cinematic camera movements. ● - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ● For those following my Playtron tutorials, I’m sharing a promo code! Playtron is the ultimate tool for exploring new creative languages. 👉 Use code: OKANIRUFU10 - Playtronica Website: https://playtronica.com/ All Video Series: Part 1:    • Create Interactive Multisensory Experience...   Part 2:    • Button States in TouchDesigner: Momentary,...   Part 3:    • AI Images to 3D Point Clouds + Interaction...   Part 4:    • Interactive Networks in TouchDesigner For ...   Connect ◼️Patreon ⇨ https://okamirufu.com/go/patreon?utm_... ◼️Instagram ⇨ https://okamirufu.com/go/instagram?ut... ◼️TikTok ⇨ https://okamirufu.com/go/tiktok?utm_s... ◼️Pinterest ⇨ https://okamirufu.com/go/pinterest?ut... Subscribe to Stay Updated on Future Tutorials Stay Strong & Make Art #touchdesigner #creativeposter #posterdesign #realtime #generativeart