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AI Images to 3D Point Clouds + Interaction in TouchDesigner w/ Playtron MIDI - Part 3 of 9

Okamirufu Vizualizer

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AI Images to 3D Point Clouds + Interaction in TouchDesigner w/ Playtron MIDI - Part 3 of 9

14 919 просмотров · 1 год назад
Okamirufu Vizualizer
42,7 тыс. подписчиков
14 919 просмотров · 1 год назад
In this TouchDesigner tutorial, we transform AI-generated images into 3D point clouds and bring them to life through interactive audio-reactive networks. You will learn to bridge tools like Mid Journey and Blender to generate coordinate and color attributes for high-resolution instancing. We specifically cover the logic behind using Feedback TOP, Noise TOP, and Texture 3D TOP to create complex particle dispersion and trail effects. Download the fully Project File on Patreon Resources ◼️ Project File: ⇨ https://okamirufu.com/go/projects?utm... ◼️ TouchDesigner Courses: ⇨ https://okamirufu.com/go/skool?utm_so... ◼️ Free VJ Packs ⇨ https://okamirufu.com/go/freevj?utm_s... ◼️ Creator Tools Mentioned (The Blobs, Mesher, Tracker & More): ⇨ https://okamirufu.com/go/webapps?utm_... ◼️ Ultra Bundle (Secret Inside): ⇨ https://okamirufu.com/go/ultra?utm_so... ● - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ● TIMECODE 00:00 Introduction and Project Overview In this section, we overview the transformation of AI images into 3D point clouds. The tutorial covers complex node structures and interactive touch-driven controls. 01:32 Audio Reactive Demo Experience the interactive audio-reactive composition using the Platron MIDI system. Monitor how hardware controls link directly to visual camera and point data. 03:46 Generating AI Images with Mid Journey Learn the importance of using a black background for 2D to 3D generation. Explore various AI tools to create high-contrast images ready for meshing. 04:44 Creating 3D Meshes from 2D Images Using Meshy, see how to generate a digital mesh file from a static image. We export the final results as FBX files to maintain structural coordinate data. 06:37 Refining Meshes in Blender Import the FBX into Blender to assign vertex color attributes to the geometry. Subdivide the mesh for higher resolution and bake colors for export as PLY. 10:39 Point Cloud Setup in TouchDesigner Build the core network for importing and selecting multiple point cloud files. Learn to map specific XYZ coordinates and RGB data to your operator sequence. 14:32 Building the Instancing Network Transform your data into a visual 3D environment using Geo and Render TOPs. Configure Point Sprite materials to bring the particle-like system to life. 22:08 Manipulating Particles with Feedback Use Threshold and Noise operators to disperse coordinates through a feedback loop. Apply a 3D Texture cache to create unique temporal trail effects for the points. ● - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ● For those following my Playtron tutorials, I’m sharing a promo code! Playtron is the ultimate tool for exploring new creative languages. 👉 Use code: OKANIRUFU10 - Playtronica Website: https://playtronica.com/ All Video Series: Part 1:    • Create Interactive Multisensory Experience...   Part 2:    • Button States in TouchDesigner: Momentary,...   Part 3:    • AI Images to 3D Point Clouds + Interaction...   Part 4:    • Interactive Networks in TouchDesigner For ...   Connect ◼️Patreon ⇨ https://okamirufu.com/go/patreon?utm_... ◼️Instagram ⇨ https://okamirufu.com/go/instagram?ut... ◼️TikTok ⇨ https://okamirufu.com/go/tiktok?utm_s... ◼️Pinterest ⇨ https://okamirufu.com/go/pinterest?ut... Subscribe to Stay Updated on Future Tutorials Stay Strong & Make Art #touchdesigner #creativeposter #posterdesign #realtime #generativeart