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Stratego Ranked Game - Sniper - vs Overlord (ELO 1050-1250)

Sniper Stratego

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Stratego Ranked Game - Sniper - vs Overlord (ELO 1050-1250)

2 060 просмотров · 8 л. назад
Sniper Stratego
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2 060 просмотров · 8 л. назад
Textual commentary below. 03m28 Incoming unit either Colonel or at most Captain. Not risk losing Spy to low unit ➝ capture with Captain. If Colonel ➝ it is forced to retreat. 04m41 Right flank vulnerable for detecting general. Have to shuffle out that major. Note that these were not part of endgame for this purpose. Lesson learned about setup ➝ swap that major and lieutenant. 07m06 Key moment. Front left unit started up left-front ➝ at most Colonel. Created pseudo-trapped situation ➝ Right front unit is top unit. Overlord times attacks like these well. We still have Spy and Fake Sergeant and Miner unknown ➝ safe ➝ info gathered. The unit behind left lake is other suspect. 07m50 Had to count moves. Enough to get Major back to safety + swap of 04m41. 08m30 - 08m40 Pretty confident of analysis now. Center left front unit - Started A7. At most colonel. Actually expecting 2nd colonel. Center left unit behind it - Started C8. Suspecting top unit. Center right unit - Started F8. At most colonel. Expecting scout. Unit behind right lake - Started there. Stationary. Either this is top unit or the one at G8. Movements + unit adjacencies ➝ suspecting left top unit to be General and right to be Marshall. Waiting for moment to attack by surprise. 09m00 - 10m32 Just polling response here. Attempting to trade Colonels. Even more confident in analysis. Trading Colonels is not going to work ➝ new plan. Need to get Scout out and Major more to safety first. Learned that during our first game. 11m19 Pseudo-trapped situation ➝ Suspected Marshal into action. Again. This move by Overlord really confirms analysis. 12m50 Confident analysis ➝ Start surprise attack with Marshal. Goal is left top unit - General? -. Surprise element ➝ Spy may not be close. Marshall for General is acceptable though. Worst case is Marshall trade ➝ his general can counter hard then. Confident enough though. 13m09 I move to right because straight on is too obvious. He will be forced to move back and have him trapped there ➝ take it. 14m11 That colonel is a big unexpected bonus. Debating whether it is enough and retreat or not. Very confident in analysis ➝ take suspected general too. 14m45 Pretty confident that is his Marshal. Or the unit right next to it. 16m43 Moved out that scout to rule out "other Marshall". 17m50 Moving that miner left to create mobility space. 18m33 Up a colonel and general. That colonel is expendable for Marshall info if analysis is wrong. Confident analysis, Low risk and High reward ➝ Go. Surprised by Overlord's surprise. 20m - End That sergeant is still unknown. Overlord only one scout left. He cannot risk Marshall after me having pointed it out as my suspect.