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Pacific++ 2018: Scott McMillan "Designing for Efficient Cache Usage"

Pacific++

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Pacific++ 2018: Scott McMillan "Designing for Efficient Cache Usage"

6 476 просмотров · 7 лет назад
Pacific++
4,13 тыс. подписчиков
6 476 просмотров · 7 лет назад
Website: https://pacificplusplus.com/ Resources: https://github.com/pacificplusplus/co... Twitter:   / pacificplusplus   Abstract: Creating cutting-edge games requires engineering for high performance in order to maximize gameplay features and graphical fidelity. Understanding the cache and memory subsystems is a critical part of this. This talk provides an overview of some of the relevant issues to consider in this area, and how we can design c++ applications to deal with these issues efficiently. There is a focus on aspects that have been particularly important for our work at Wargaming developing games, but the techniques and approaches are widely applicable. About the speaker: Scott McMillan is an Expert Software Engineer at Wargaming Sydney. Scott has spent four years at Wargaming, working on game engine architecture and render systems using c++. He has also spent 8 years using c++ in a games and HPC setting whilst working on Depth Analysis' MotionScan product, as seen in L.A. Noire. He has a love for performance optimization; something that's often needed in low-level game engine work. Scott is passionate about the c++ language and utilizing it most effectively to engineer effective high-performance solutions. Video recorded by: https://www.digitalvideoexperts.com.au/