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A Primer on how to extend the Character Movement Component in Unreal Engine 5.8 (2/2)

Mark's Dev Channel

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A Primer on how to extend the Character Movement Component in Unreal Engine 5.8 (2/2)

121 просмотр · 1 мес. назад
Mark's Dev Channel
223 подписчика
121 просмотр · 1 мес. назад
Welcome to Part 2 of our Character Movement series! In this video, we are taking the custom movement component we built in Part 1 and integrating it directly into the Player Character class to override the default movement behavior. What we’ll cover: Custom Component Integration: Overriding the default character movement class. Sprint Input Setup: Mapping the Left Shift key to trigger sprinting. Stamina Drain System: Implementing a stamina limit that automatically forces the player back to walking when exhausted. "There is a lot to cover, so grab your IDE, and let’s get right into the code!" Missed Part 1? Watch it here:    • A Primer on how to extend the Character Mo...   Link to Character Vitals Manager Videos: Part 1:    • How to Make a Character Vitals Management ...   Part 2:    • How to Make a Character Vitals Management ...   Link to Network Replication Primer Videos:    • Network Replication Basics for Unreal Engi...   Direct Message on Discord: cymraesdraigtan LinkedIn Profile:   / mark-salter-3946242   Don't forget to Like and Subscribe if you find this helpful, and drop any questions in the comments below!