A Primer on how to extend the Character Movement Component in Unreal Engine 5.8 (2/2)
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A Primer on how to extend the Character Movement Component in Unreal Engine 5.8 (2/2)
121 просмотр · 1 мес. назад
Mark's Dev Channel
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121 просмотр · 1 мес. назад
Welcome to Part 2 of our Character Movement series!
In this video, we are taking the custom movement component we built in Part 1 and integrating it directly into the Player Character class to override the default movement behavior.
What we’ll cover:
Custom Component Integration: Overriding the default character movement class.
Sprint Input Setup: Mapping the Left Shift key to trigger sprinting.
Stamina Drain System: Implementing a stamina limit that automatically forces the player back to walking when exhausted.
"There is a lot to cover, so grab your IDE, and let’s get right into the code!"
Missed Part 1? Watch it here:
• A Primer on how to extend the Character Mo...
Link to Character Vitals Manager Videos:
Part 1: • How to Make a Character Vitals Management ...
Part 2: • How to Make a Character Vitals Management ...
Link to Network Replication Primer Videos:
• Network Replication Basics for Unreal Engi...
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