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Creating a Fully Animated Game Character with Tripo Smart Mesh P2.0

Building Aeon

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Creating a Fully Animated Game Character with Tripo Smart Mesh P2.0

6 842 просмотра · 2 дня назад
Building Aeon
4,18 тыс. подписчиков
6 842 просмотра · 2 дня назад
Try Tripo AI: https://studio.tripo3d.ai/home?invite... Invite Code: 6I7JJL Use code TRIPOCREW to get 60% off your first month of Tripo Pro, bringing your first month to less than $8. Can AI-generated characters actually be ready for a real game? In this video, I'm continuing to build out my medieval village by creating its first animated NPC — along with her dog! I use Tripo's new Smart Mesh P2.0 model to generate the characters, compare the new quad-based topology with P1.0, rig and animate them, and finally bring everything into Unity to create interactive characters that help bring the village to life. In this video: Creating character concept art with Tripo Smart Mesh P1.0 vs P2.0 Quad topology and improved edge flow AI character rigging and animation Animal generation and rigging Bringing the characters into Unity Creating an interactive NPC And, most importantly, petting the dog 🐶 In P1.0, the generated models could only use triangular faces. With P2.0, you can now generate quad faces, resulting in more reasonable topology and models that are more accurate and controllable. The polygon count is also more flexible. P1.0 supported up to 20K polygons for low-poly models, while P2.0 can now generate low-poly models with up to 50K triangular faces, allowing more details to be preserved. This is another step toward turning this AI-generated medieval village into something that feels like an actual living game world. There’s still a lot more I want to add, so stay tuned! Thanks for watching, and subscribe if you want to follow along as I continue experimenting with AI tools, game development, Blender, Unity, and everything else that goes into Building Aeon. 0:00 Bringing the Medieval Village to Life 0:25 Creating the Character 0:57 Tripo P2.0 – Game-Ready Topology 2:57 Rigging & Animating the Character 6:31 Bringing the NPC into Unity 7:56 Creating & Rigging the Dog 10:45 Tripo's New Cutout Feature 12:35 Bringing Everything Together #gamedev #AI #Unity #Tripo #Blender #indiedev