You're Reading Civ 7 Policy Cards Wrong 👀
Zatygold
0:00 / 0:00
You're Reading Civ 7 Policy Cards Wrong 👀
2 987 просмотров · 8 дн. назад
Zatygold
331 подписчик
2 987 просмотров · 8 дн. назад
Every Civ 7 policy card gives you a formula, and the base game never shows you the number. This mod shows what each card is really worth in your own empire before you slot it. I read its code, and the game files, to show you when to trust that number, and why two policies that both say "Fortified Districts" don't count the same districts.
▶ Watch next: You're Picking the Wrong Town Focus in Civ 7: • You’re Picking the Wrong Town Focus in Civ... 🔔 Subscribe for every Civ 7 mod and patch, read in the files and tested in game: / @zatygold
🔗 Leonardfactory's Policy Yield Previews: https://steamcommunity.com/sharedfile...
🐞 Found a bug in it? Leonardfactory prefers GitHub issues over Steam comments: https://github.com/rockfactory/civ7-l...
My Civ 7 mods:
🔗 Zatygold's Town Focus Info: https://steamcommunity.com/sharedfile...
Chapters
0:00 What the card doesn't tell you
0:57 It counts your empire
2:22 Which districts count?
4:04 One line, three bonuses
5:14 When to trust the preview
6:26 A library for modders
8:01 Recap
What the mod shows
A yield preview on every Social Policy and Crisis Policy card, and on Traditions. The same preview on tech and civic tooltips (including bonuses the tooltip hides), the leader Attribute tree and the city-state bonus picker. Numbers counted from your own empire: settlements, trade routes, resources, city-states and slotted traditions. Maintenance and Happiness losses in red. A public API so other mods can use the same calculation and preview.
The "Fortified Districts" finding: Palisading II and Sauveté I count fortifications on City Center, Urban and Wonder tiles; Qilachas I and II count City Center and Urban only; Fort Town counts any fortification. Checked in the Civ 7 1.5.0 game files.
The "Amount 1" finding (for modders): Conscription and Charters both use Amount 1 in their maintenance modifier; for units it lowers the cost by 1 Gold, for specialists it raises the cost by 1 Happiness. Checked in the Civ 7 1.5.0 game files.
Thanks to leonardfactory, and to contributors chrislittle and bszonye.
Checked against Civ 7 1.5.0.
Have you been slotting policies without knowing what they'll give you, or do you always check your yields afterward? Let me know in the comments.
#civ7 #civilization7 #mods