Перейти к содержимому

Hexagonal Procedural World in Blender 3.0 Using Geometry Nodes | Blender Tutorial

Slatefeather

0:00 / 0:00

Hexagonal Procedural World in Blender 3.0 Using Geometry Nodes | Blender Tutorial

12 100 просмотров · 4 г. назад
Slatefeather
453 подписчика
12 100 просмотров · 4 г. назад
This is a tutorial to make procedurally generated terrain based on a hexagonal grid in Blender 3.0. Instagram:   / cyqmoafl_n8   Website: sanilarora.com Contact: Contact@sanilarora.com Chapters: 0:00 - Intro 0:53 - Creating the Hexagon Grid 4:30 - Displacing the Grid 8:16 - Shading and Materials 13:45 - Other Improvements 20:26 - Outro