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Stationeers Brutal: One Mining Trip Nearly Ruined Everything Ep07

Sim Paul Jack SPACE Survival

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Stationeers Brutal: One Mining Trip Nearly Ruined Everything Ep07

19 просмотров · 1 день назад
Sim Paul Jack SPACE Survival
8 подписчиков
19 просмотров · 1 день назад
Stationeers Brutal turns one grow-light upgrade into a race for lead when my drill quits and the Martian night closes in. The potato needs more light, which sounds simple until the recipe demands solder. That means building a furnace, finding lead, and somehow keeping the rest of the Mars base alive while I work through the dependency chain. First, I repair the storm-damaged solar panels. Then the base loses safe oxygen pressure, a pipe holds far more trapped air than expected, and one missing vent nearly turns the plumbing into an explosive mistake. When I finally head out for lead, the mining drill refuses to cooperate and daylight starts disappearing fast. A portable light and one last mining run keep the furnace plan alive. The lead is finally home, but making solder will have to wait until the next episode. Watch the full Mars First Play series:    • Stationeers Brutal Noob Play Mars   Subscribe for more first-time Stationeers survival as this Brutal Mars base turns every simple job into three new emergencies. Chapters 00:00 Something is wrong 00:55 Planning the grow light 01:32 Solder needs a furnace 03:37 Repairing damaged solar panels 07:13 Starting the furnace plan 08:24 Mining while there is light 11:01 Retreating before dark 12:09 Waiting out the night 15:38 The base needs more oxygen 18:31 A pipe nearly explodes 21:08 Filling the air canister carefully 22:17 Hunting for lead 23:25 The mining drill stops working 26:11 Darkness wins the race 29:12 Lighting the base 29:28 Lead found at night 30:46 Furnace and solder next #Stationeers #MarsSurvival #SurvivalGames