Stationeers Brutal: One Mining Trip Nearly Ruined Everything Ep07
Sim Paul Jack SPACE Survival
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Stationeers Brutal: One Mining Trip Nearly Ruined Everything Ep07
19 просмотров · 1 день назад
Sim Paul Jack SPACE Survival
8 подписчиков
19 просмотров · 1 день назад
Stationeers Brutal turns one grow-light upgrade into a race for lead when my drill quits and the Martian night closes in.
The potato needs more light, which sounds simple until the recipe demands solder. That means building a furnace, finding lead, and somehow keeping the rest of the Mars base alive while I work through the dependency chain.
First, I repair the storm-damaged solar panels. Then the base loses safe oxygen pressure, a pipe holds far more trapped air than expected, and one missing vent nearly turns the plumbing into an explosive mistake. When I finally head out for lead, the mining drill refuses to cooperate and daylight starts disappearing fast.
A portable light and one last mining run keep the furnace plan alive. The lead is finally home, but making solder will have to wait until the next episode.
Watch the full Mars First Play series: • Stationeers Brutal Noob Play Mars
Subscribe for more first-time Stationeers survival as this Brutal Mars base turns every simple job into three new emergencies.
Chapters
00:00 Something is wrong
00:55 Planning the grow light
01:32 Solder needs a furnace
03:37 Repairing damaged solar panels
07:13 Starting the furnace plan
08:24 Mining while there is light
11:01 Retreating before dark
12:09 Waiting out the night
15:38 The base needs more oxygen
18:31 A pipe nearly explodes
21:08 Filling the air canister carefully
22:17 Hunting for lead
23:25 The mining drill stops working
26:11 Darkness wins the race
29:12 Lighting the base
29:28 Lead found at night
30:46 Furnace and solder next
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