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Unlimited Dynamic Collisions Setup Part 2

Unreal Fundamentals

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Unlimited Dynamic Collisions Setup Part 2

148 просмотров · 2 г. назад
Unreal Fundamentals
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148 просмотров · 2 г. назад
  / unrealfundamentals   Today we're going to be adding onto the previous collision actor we made by adding a base collision we can use to size rooms and then copy the info over for faster setup and additonally we'll be adding numbers that show up for each collision that will make it easier to track which index it is within the arrays. theoretically you could make a single actor with a vast number of collisions. realistically you shouldn't have a reason to make hundreds of collisions on a single actor but it is possible with this system. I usually cap it around 10-20 myself Thanks for watching. If you enjoyed the video or have any comments or suggestions for future video ideas feel free to post 'em below. if you want to see more in the future, give it a like or subscribe. I'll be trying to put out at least one video a week so check back often.