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Space Engineers 2 Alpha: Ominous Prime: Multicrew Combat Ship (Alpha Prototype) Steam Workshop

Maverick

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Space Engineers 2 Alpha: Ominous Prime: Multicrew Combat Ship (Alpha Prototype) Steam Workshop

236 просмотров · 6 дней назад
Maverick
18 подписчиков
236 просмотров · 6 дней назад
The Ominous Prime is multicrew large combat ship. Unfortunately the desired weaponry I intend to implement into this design is not yet available. I've made corvette sized designs such as the Blade and the Razor Eclipse, but in SE2 this was my first attempt at a designated large combat vessel. I decided to optimize indoor pathways for manually loading ammo into a cargo containers linked up to the many armaments covering the haul. My hopes were that it would offset the PCU increased cost since I linked up much of the ship to hydrogen thrusters. Though the design still fell well below a 100,000 PCU limit, I couldn't help but spice up the interiors with lights, lcds, and more. The design comes with an adjustable nose sensor for scanning asteroids for hidden targets as well as on board sensors for detecting enemies aboard the Ominous. The onboard sensors will display a light configuration found on the deck to isolate which part of the ship (Front/Mid/Starboard/Port/Rear) the enemy is currently residing. Ion thrusters will automatically turn on and off based upon gravity. All doors will automatically close at regular intervals. I decided to configure it this way rather than hooking up sensors to facilitate this backup contingency because each sensor has a cost of 600 PCU and there are far too many doors onboard to justify individual automatic configurations. Steam Workshop Link https://steamcommunity.com/sharedfile...