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GT2 Modding "Tutorial" Stream

submaniac93

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GT2 Modding "Tutorial" Stream

3 539 просмотров · Трансляция закончилась 3 года назад
submaniac93
1,59 тыс. подписчиков
3 539 просмотров · Трансляция закончилась 3 года назад
---- If you like my content and wish to support me, consider buying me a ☕~ ❤ https://ko-fi.com/submaniac93 ---- "Tutorial" in quotes because i have no plans! I'm totally gonna wing it on the spot x) I have no idea how this will go, but this will serve as a demo / tutorial for how to do 3D mods for GT2. This is bound to be awkward, but oh well lol Chapters: 0:00 Start 2:41 Introduction 4:33 Setting up the scene 6:58 carinf.com 10:19 GT2 to real life scale ratio 24:00 Modeling starts 3:19:35 Texturing rough draft starts (or not) 3:22:46 Setting the various UV areas of the car 3:37:45 Back to Photoshop 3:43:00 I have an idea (using my blueprint) 4:16:59 Explaining LOD Textures 4:22:18 UV mapping my model to the blueprint texture 4:30:13 Showing the CLK GTR's blueprint mapping 4:41:20 Quick render 4:43:50 Creating basic textures 5:05:15 Creating a quick alpha mask 5:11:00 Settign up the opacity in Max 5:13:15 Giving the car proper lights... kinda 5:20:48 Setting up the finale & explanations (PSP7 and Blender) 5:29:10 Too many verts :x 5:39:10 Back to Blender 5:41:00 Starting the conversion into proper textures 5:44:12 CDP "Dumping" 5:51:41 The new plan 5:52:15 PSP7 debut 5:55:36 Why multiples 8? 5:56:43 Explaining palettes and CDP data 6:07:24 Making of a brakelight texture 6:08:40 IlluminationMask creation 6:09:55 Putting the texture together 6:12:08 LOAD PALETTES BEFORE PASTING GRAPHICS 6:22:49 Setting up Blender materials 6:53:42 Let's talk normals 6:59:30 Export to OBJ 7:03:38 Success-almost 7:05:10 Filesize limit breached! 7:07:35 Ready for GT2 7:10:20 In-game test starts now~ 7:19:50 Summary and conclusion 7:24:13 Final Thoughts