NVScene 2008 Session: Exploring Chunks of Time in 'Linger In Shadows' (Michal Staniszewski)
NVScene
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NVScene 2008 Session: Exploring Chunks of Time in 'Linger In Shadows' (Michal Staniszewski)
260 просмотров · 10 лет назад
NVScene
983 подписчика
260 просмотров · 10 лет назад
Video recorded and edited by Jim Leonard (Trixter/Hornet).
Demos often take advantage of their constant flow, usually relying on static geometry, pre-baked lighting and fixed camera paths. Plastic's Linger In Shadows, besides being the world's first demo on the PlayStation 3, holds a distinction of providing an interactive mode for the users to explore. This presentation will detail the growth of complexity in the demo, where the main controlling aspect is time.