NVScene 2008 Session: From .kkrieger to debris. - Procedural Content Generation (Dierk Ohlerich)
NVScene
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NVScene 2008 Session: From .kkrieger to debris. - Procedural Content Generation (Dierk Ohlerich)
2 972 просмотра · 10 лет назад
NVScene
983 подписчика
2 972 просмотра · 10 лет назад
Video recorded and edited by Jim Leonard (Trixter/Hornet).
Procedural content generation has been creeping in slowly into commercial entertainment software, even though it has been in heavy use in the demoscene for more than a decade now. This talk will present the full power of algorithmic content, used to produce the infamous 96 kilobyte first-person shooter .kkrieger.