Fw 190 F-8 Close Air Support War Thunder Gameplay | Datamine break downs of speed and turning
crc005
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Fw 190 F-8 Close Air Support War Thunder Gameplay | Datamine break downs of speed and turning
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crc005
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51 просмотр · 19 ч назад
Germany 5.7 Battle Rating with the Fw 190 F-8.
Timestamps:
0:00 Fw 190 F-8
0:10 Bomb vs armor: SC1000L2 vs KV-122
0:24 Spitfire F Mk XVIIIe
0:25 Speed vs altitude: Fw 190 F-8 vs Spitfire F Mk XVIIIe
0:35 Stall and turn: Fw 190 F-8 vs Spitfire F Mk XVIIIe
0:51 P-47D-27 and P-39K-1
0:52 Speed vs altitude: Fw 190 F-8 vs P-47D-27 vs P-39K-1
1:11 Stall and turn: Fw 190 F-8 vs P-47D-27
1:32 P-47D-27
1:57 Yak-9K
1:58 Stall and turn: Fw 190 F-8 vs Yak-9K
2:12 Losing track of the P-39K-1
2:52 FR-1 Fireball and F4U-4
2:53 Speed vs altitude: Fw 190 F-8 vs F4U-4 vs FR-1 Fireball
3:03 Stall and turn: Fw 190 F-8 vs F4U-4 and FR-1 Fireball
3:44 Fireball down, looping over for the Corsair
4:03 Tu-2S
4:17 Guns vs armor: Fw 190 F-8 vs BTR-152D
4:44 Bomb vs armor: SC1000L2 vs M4A2
5:02 AM-1
5:03 Speed vs altitude: Fw 190 F-8 vs AM-1
5:28 Lancaster B Mk III
5:47 Stall and turn: Fw 190 F-8 vs Lancaster B Mk III
6:24 Lancaster down
6:44 Gameplay
Graphs and tables are built from the War Thunder datamine (gszabi99/War-Thunder-Datamine, game build 2.59.0.86).
For speed vs altitude graphs: each plane's top speed at every 1,000 m comes from its performance file. Supercharger heights come from the engine settings in its flight model. The F4U-4, FR-1 Fireball and AM-1 have no performance file, so their dashed lines are estimates from their flight models, fitted to real-world top speeds (shown as dots).
For the stall and turn tables: each is worked out from the flight models at the height and speed in the clip (speed from the HUD, which is IAS), clean, with 30% fuel. One circle is the turn radius and instant turn, limited by the wing stalling or by the g at which the wings break. Two circle is the best sustained turn, the sustained turn at that speed, and the speed lost in the same 4 g turn. The F4U-4 and FR-1 Fireball use power and drag estimated from their flight models.
For the bomb tables: the SC1000L2's 600 kg filler, its blast penetration (119 mm within 5.5 m) and its blast reach (26.5 m) come from the game's explosive tables. Armor comes from each tank's damage model. Penetration between 5.5 m and 26.5 m is an estimate, taken as fading evenly to zero.
For the gun table: belt contents and shell data come from the game's weapon files, and penetration from each shell's armor-power table or the game's de Marre formula, slowed by drag. BTR-152D armor comes from its damage model. Plate angles are not included.
These are estimates of how the game models each vehicle, not real-world test results.
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