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Photorealistic MetaHuman Face with Texturing.XYZ, WRAP and Stable Diffusion | TUTORIAL

Nik Samborsky

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Photorealistic MetaHuman Face with Texturing.XYZ, WRAP and Stable Diffusion | TUTORIAL

4 058 просмотров · 2 года назад
Nik Samborsky
997 подписчиков
4 058 просмотров · 2 года назад
In this tutorial I explain how to create photorealistic face texture for any MetaHuman with texturing.xyz, Faceform Wrap and Stable Diffusion. 00:00 - Welcome 00:09 - Comparation 00:32 - Exporting head mesh and textures from UE5 02:56 - UV correction in Blender 04:45 - Wrapping the head 13:06 - Fixing broken texture parts in Photoshop 16:51 - Generating texture variations in Stable Diffusion 19:08 - Creating stress and normal maps from the new texture in Photoshop 26:17 - Combining all together in Unreal Engine 27:36 - Final result 28:08 - Like and subscribe Contact me: nikolsannn@gmail.com #UnrealEngine #MetaHuman #Tutorial