Duke 3D - Serious Sam "The Build Engine Encounter" TC (SOME RANDOM GAMEPLAY TEST WIP)
Bruno
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Duke 3D - Serious Sam "The Build Engine Encounter" TC (SOME RANDOM GAMEPLAY TEST WIP)
638 просмотров · 5 месяцев назад
Bruno
315 подписчиков
638 просмотров · 5 месяцев назад
This project is purely amateur. Development and modding is not my job. But I have a lot of fun doing this.
Development blog :
https://www.moddb.com/members/bruno-l...
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Ok some gameplay test for now. This mod is still WIP. But A lot have been done since those years.
I am improving the retro-conversion from this TC Asserts to original DN3D art when the player is playing DN3D original maps ;
I am still working on Karnak remake map (this is "Thebes" map in this mod) ;
I still need time to finish the Thunderdome event secret map too ;
Some specific NPC, for this special secret map, need to be finished. Those NPC are gabber men and girls. All have specific behavior : Each NPC can talk to Serious Sam, dance, some can walk, babes can even have special behavior if Sam tips them (like Duke Nukem with Strippers), and, like in Postal², they can counter-attack, battle against Sam, with different weapons... Some NPC are just pacific and cannot fight against Sam though. And all NPC can be frightened by the fighting situation and they will protect themselves by crouching, tearing, ... Now, 2 women need to be finished but their tiles are already done, just still need to con-script them ;
Adding Netricsa data files (mission datas for Thebes map and Thunderdome map, weapon data for the new plasmathrower, enemy datas for duke nukem 3d opponents and gabber people) ;
Fixing a few little glitch in D-6.gro (about level-design) ;
A few glitch to fix about sound :
sometimes Sam head HUD doesn't speak depending on which voiceline is playing (I probably missed to code the HUD animation for some voicelines...)
Werebull, kamikazi and kleer running/screaming sounds are aweful when they are too much numerous at the same time... I have to learn about using eduke32 array system to fix this sound issue
Minigun is missing on Metropolis part 2 in this video (I already fixed it right after this video)
The end of Metropolis part 2 need improvment, and the cutscene touchplate for activation need to be reworked (I already fixed it right after this video). Indeed, the cutscene should not launch at the end of the fight, but only when the player go through the big doors of the Temple. Another thing, the Amon-Ra sign should disappear when Sam is picking up during the cutscene (fix after this video).
The Flamethrower seems to be boosted, not so much damage...
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SPECIAL THANKS :
→ from DUKE4 :
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Dan G
Flamin_weenie
Dwtietz
Graphics.portfolio
Mark
Mc84
Sangman
Darkus
And I can thank them for their mod or material :
→ from DOOM community :
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Batandy for its Doom mod "Retro Encounter Farewell Edition" -- I use some assets from this mod ;
Ghostlion88 for its Doom mod "Serious Doom 0.9" -- I use some assets from this mod ;
Bazzoka for its Doom mod "Serious Sam Doom Classic Weapon" -- I use some assets from this pack ;
Modders of Quake Champion Doom Edition Serious Sam Theme -- I use some assets from this pack ;D
Risen 3D modders for skybox I use in the Great Pyramid map.
→ from CROTEAM discord community :
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MaxRadishOne for correcting some grammar mistakes on several NETRICSA data files ;
Snowinspring for some cool advices about gameplay ;
beyondnecrodome, омлетус, junaun2x3, korobochka_konfet, capri_animated, riba4ok13, reptio, rxk1ng, pac85, lemangocat, nnn222me, rfc., Froel Hoates and [Vishu_27] for following my dev blog on Corteam discord server.
→ others peoples credited :
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Croteam Discord community for their feedbacks on my TC ;
FreekNik -- I use its NETRICSA picture as a base picture from my Nettie face notification ;
luvvoice.com -- I use this website to create Nettie voicelines (reworked then in Magix Music Maker).
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Serious Sam TFE and TSE (classic and HD) are games developped by Croteam
Duke Nukem 3D 1.5 is a game developped by 3D Realms (World Tour by Gearbox Software)
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Thank you to Doom community for Serious Sam Retro Encounter Farwell edition by Batandy, Serious Doom 0.9 by ghostlion88, Serious Sam Sam Doom Classic Weapon Mod by Bazzoka, Serious Doom2 by ghostlion88, Quake Champion Doom Edition Serious Sam Theme. Some assets are taken from these awesome mods but with some modifications / palette conversion / color and shape rework
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Using eDuke32 r10593-19c21b9ab (Built Jul 25 2024 17:37:48, GCC 13.0.0, 64-bit) to work on this mod.