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Grand Theft Auto: San Andreas PS2 #3

Herome

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Grand Theft Auto: San Andreas PS2 #3

376 просмотров · 1 год назад
Herome
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376 просмотров · 1 год назад
Welcome back to my GTA: San Andreas PS2 playthrough! Recap: CJ heads over to Ryder, to check on him. They are hanging out until Officer Tenpenny and C. R. A. S. H. get in. They offer a deal. There is a train making an unscheduled stop by gangs attaching it. It has some weapon shipment that GS could use for gang wars. Officer Tenpenny threatens that if they don't attack it, he will blame CJ for the death of a cop that C. R. A. S. H. killed. CJ and Ryder head there, kill all of the gangs, and grab all the shipment. They also throw some to kill gang members. CJ heads back to Ryder, where Ryder offers CJ a new plan. They should rob the military with some boxes of shipment. They then head out to a compound near Ocean Docks and place the weapons in Emmet's weapon place. CJ heads out to Big Smoke's house, and finds him with Sweet, ready to go pick up OG Loc, a wannabe gangster from jail for a dumb reason. They go pick him and drop him off on a Vagos gang member who stole his rhymes. He the runs away with a bike. CJ and OG Loc chase after him up until they reach basketball court and CJ kills them. CJ drops OG Loc off at a Burger Shot, where he will work at now under probation. CJ heads back to Big Smoke, as Big Smoke needs to go pick up his cousin Mary from a Vagos hood. CJ and Big Smoke head over there, CJ finds out Big Smoke here for some weed. When they refuse, Big Smoke hits one of them with a baseball pat, and CJ kills the other one. (Credit: GTA Wiki) In this video, I take on the missions: Timecodes 0:00 - Intro 0:16 - Catalyst 5:48 - Robbing Uncle Sam 16:23 - OG Loc 28:33 - Running Dog NOTE: I do miss a lot of phone calls after ending the video, and I do apologize for that, I just don't want the videos to be long, and want my videos all to be uncut, I like to show you everything I do, and that's why. All footage of the PS2 version of GTA: San Andreas captured on the PS5. To avoid copyright issues, I’ve decided to keep the in-game radio off throughout this playthrough. Sometimes, though, I might forget to turn it off due to my focus on gameplay.