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Generative Art - Synthetic Critters 2 2026-09

Algorithmic Dynamic Art

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Generative Art - Synthetic Critters 2 2026-09

57 просмотров · 1 месяц назад
Algorithmic Dynamic Art
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57 просмотров · 1 месяц назад
This is one of my favorite collections based on the amazing formulas developed by yuruyurau. The second post of this collection includes 20 more critter formulas from yuruyurau’s X postings ported to Python and running in the ADA environment. Every creature here is drawn by a single mathematical expression. There is no mesh, no skeleton, no animation rig — just a few tens of thousands of points, each placed by the same formula evaluated at a different position along the body and a different moment in time. Advance time and the whole cloud reorganizes; the swimming motion is a consequence of the math rather than something anyone keyframed. The original sketches are by yuruyurau, who posts them as short #つぶやきProcessing pieces. Vitaly Kaurov ported the first to Wolfram Language and gave it the name DragonSpine, and Lee Vaughan published Python ports. This capture runs 46 of these equations — eight modes of DragonSpine plus 38 more — rendered live and continuously. The equation ID is displayed in the window for the first 10 seconds of each instance. Color emerges from the point cloud rather than being painted onto it. Points land on the same pixel repeatedly, so each pixel accumulates a density, and that density sets brightness: dense folds of the body glow, sparse tendrils fade toward the background. About half the time a second quantity is also measured at every point — position along the spine, distance from the axis, how far the point has travelled, or its phase — and averaged per pixel; that value chooses the hue while density still chooses the brightness, which is what produces the shifting bands of color running through the body. Roughly a third of the creatures additionally carry a slow pulse of accent color travelling head to tail. The palettes are drawn from ADA's library of art- and photograph-derived color maps, so no two runs look the same. Credits Original sketches — yuruyurau: https://x.com/yuruyurau/status/193362... and X postings Wolfram Language port and the DragonSpine name — Vitaly Kaurov Python ports — Lee Vaughan, Simulate Biological Motion with Python (Medium, 2026) Collected equations — argon-analytik Rendering, color and motion — ADA and Claude Code Algorithmic Dynamic Art (ADA) is a real-time generative and non-curated art form. Each unique, non-repeating art instance has a life cycle of creation, growth and death. ADA is art as algorithm, written in Python and designed for live presentation on large 4k displays. Each art instance is composed as you watch, is ephemeral, unique and never repeated. This video is a screen capture of the ADA application running selected algorithms. These works are best viewed by playing a video or one of the playlists on a large screen TV