Demystifying Post-Production: Motion Capture Workflows in Cinema 4D – Week 1
Maxon Training Team
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Demystifying Post-Production: Motion Capture Workflows in Cinema 4D – Week 1
5 732 просмотра · Трансляция закончилась 3 года назад
Maxon Training Team
62,8 тыс. подписчиков
5 732 просмотра · Трансляция закончилась 3 года назад
DPP: Motion Capture Workflows in Cinema 4D – Week 1
Fundamental Motion Capture Retargeting Techniques
In this first session, we'll be covering fundamental motion capture skills and concepts, including motion capture retargeting, the Character Definition and Character Solver tags, reference poses, baking keyframe animation onto your rig, motion capture sources and more.
00:00:00 Waiting Loop
00:00:52 Welcome
00:01:35 Intro Joe Herman
00:03:28 Housekeeping
00:06:58 Today's Theme
00:09:36 Retargeting Session, Introduction
00:12:02 __ Types of Motion Capture
00:12:38 Q Where to get the Project
00:13:40 __ ROKOKO, two cameras
00:15:33 __ Import Motion Cpature, formats
00:17:47 __ Retargeting, differences, Hand
00:20:14 __ T-Pose, importance, position
00:22:36 __ Character Definition Tag
00:26:20 __ Extract Skeleton
00:27:42 __ Create a Solver for Retargeting
00:29:03 __ New Source Character
00:30:03 __ Not retargeting; names are off
00:30:46 __ Changing the Strings
00:31:46 __ Bake before deleting the Source
00:34:05 __ Adding Custom Animation
00:36:43 Q Custom Ani without keyframe delete
00:38:58 __ Summary, outlook.
00:39:42 Q New Cineversity Tutorials
00:40:40 Q Retargeting and Controllers, FK vs. IK
00:45:55 Q Baked Keyframes to Smooth F-Curves
00:47:38 Q Add a face rig
00:50:26 Q __ add to a secondary, then retarget
00:51:46 Q __ Mixed rigs, Mocap overview
00:53:36 Q Switch FK-IK while manually animated
00:55:07 Character Definition Tag, in Depth
00:56:19 __ What Character Definition does
00:57:32 __ Set definitions, build list,
01:02:11 __ Strings In-Exclude
01:04:56 __ Importance of Reference Pose
01:06:10 __ Loading a Character Definition preset
01:08:03 __ Rotation Delta
01:09:20 __ Adjust the source, retargeting
01:11:49 Q Joint moves IK-FK switch
01:12:23 Q Import data from 3rd party apps
01:13:11 Q Not so much (IK-FK switch) on the Web
01:13:31 Q Video as captured to Cinema 4D
01:14:00 "Cascadeur" (Stuntmen) Animation
01:15:31 __ Compare names to "Rumba" Rig
01:22:33 __ Joints are not limited to body parts
01:26:03 Share your rig with Noseman to get tips
01:27:27 Q A to T pose, how to to set PoseMorph
01:30:42 Q __ Copy A pose keys to T pose
01:32:19 Q __ Not every rig is zeroed out
01:33:18 Q __ Manual reset
01:34:38 Wrapping up
01:35:33 Housekeeping
01:37:08 Thanks and bye