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TextureCombiner Tutorial – STOP COMBINING TEXTURES IN PHOTOSHOP | AnimPal

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TextureCombiner Tutorial – STOP COMBINING TEXTURES IN PHOTOSHOP | AnimPal

16 просмотров · 11 дней назад
AnimPal
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16 просмотров · 11 дней назад
TextureCombiner merges textures painted across multiple Substance Painter projects into a single texture set using your UV layouts, so every Base Color, Normal, Roughness and other map is combined in one click instead of rebuilt by hand in Photoshop. This tutorial walks through four demos, from a simple two-material setup to UDIMs spread across three Substance files. 🔗 LINKS 💸 Get TextureCombiner: • Official Website 👉 https://animpal.app/en/products/textu... • Gumroad 👉 https://animpal.gumroad.com/l/animpal... • ArtStation 👉 https://artstn.co/m/P23Ba 📱Follow AnimPal: • X 👉 https://x.com/AnimPal_app • Instagram 👉   / animpal.app   • Threads 👉 https://www.threads.com/@animpal.app • Facebook 👉 https://www.facebook.com/profile.php?... • Discord 👉   / discord   📖 CHAPTERS 00:00 Intro & Install 01:02 Demo 1 - Two Materials, One UV 01:25 Exporting the UV Layout 02:13 Loading the Textures 02:58 Naming & Preview List 03:37 Dilation 04:19 Output Folder & Combine 04:38 Checking the Result in Blender 05:31 Demo 2 - Separate UV Setups 06:35 Set to Main 07:26 Format, Bit Depth & Subfolder 08:37 Demo 3 - Eight Objects 09:01 Browse & Super Browse 10:48 Preview, Resolution & Output 11:55 Why Fewer Shaders 12:17 Demo 4 - UDIM & Three Substance Files 15:50 The Function Tour 17:19 The UDIM Result 19:27 Bug Report ✨ FEATURES • Combine textures from multiple materials or Substance Painter projects into one map per channel • Automatic texture-type detection (Base Color, Normal, Roughness, Metallic, Displacement, Emission), editable per file • Places each texture set using your exported UV layouts, with Set to Main to choose the base layout • Preview List and Preview Result with UV overlay before exporting • Adjustable dilation for clean edge padding • Browse and Super Browse load entire folders of texture sets at once • UDIM support • PNG, EXR and more, with selectable resolution and 8 / 16-bit output • Dry Run, export log (CSV / Excel) and reusable preferences #TextureCombiner #SubstancePainter #Blender