TextureCombiner Tutorial – STOP COMBINING TEXTURES IN PHOTOSHOP | AnimPal
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TextureCombiner Tutorial – STOP COMBINING TEXTURES IN PHOTOSHOP | AnimPal
16 просмотров · 11 дней назад
AnimPal
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16 просмотров · 11 дней назад
TextureCombiner merges textures painted across multiple Substance Painter projects into a single texture set using your UV layouts, so every Base Color, Normal, Roughness and other map is combined in one click instead of rebuilt by hand in Photoshop. This tutorial walks through four demos, from a simple two-material setup to UDIMs spread across three Substance files.
🔗 LINKS
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• Official Website 👉 https://animpal.app/en/products/textu...
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• ArtStation 👉 https://artstn.co/m/P23Ba
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• Discord 👉 / discord
📖 CHAPTERS
00:00 Intro & Install
01:02 Demo 1 - Two Materials, One UV
01:25 Exporting the UV Layout
02:13 Loading the Textures
02:58 Naming & Preview List
03:37 Dilation
04:19 Output Folder & Combine
04:38 Checking the Result in Blender
05:31 Demo 2 - Separate UV Setups
06:35 Set to Main
07:26 Format, Bit Depth & Subfolder
08:37 Demo 3 - Eight Objects
09:01 Browse & Super Browse
10:48 Preview, Resolution & Output
11:55 Why Fewer Shaders
12:17 Demo 4 - UDIM & Three Substance Files
15:50 The Function Tour
17:19 The UDIM Result
19:27 Bug Report
✨ FEATURES
• Combine textures from multiple materials or Substance Painter projects into one map per channel
• Automatic texture-type detection (Base Color, Normal, Roughness, Metallic, Displacement, Emission), editable per file
• Places each texture set using your exported UV layouts, with Set to Main to choose the base layout
• Preview List and Preview Result with UV overlay before exporting
• Adjustable dilation for clean edge padding
• Browse and Super Browse load entire folders of texture sets at once
• UDIM support
• PNG, EXR and more, with selectable resolution and 8 / 16-bit output
• Dry Run, export log (CSV / Excel) and reusable preferences
#TextureCombiner #SubstancePainter #Blender