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Can AI Build a Game Good Enough for Steam?

Can It Code? и AI Dev Challenge

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Can AI Build a Game Good Enough for Steam?

21 256 просмотров · 1 день назад
Can It Code? и AI Dev Challenge
21 256 просмотров · 1 день назад
Check out his channel!    / @aidevchallenge   My brother and I are making a survival game, and we're taking it all the way to Steam. This is episode one, and you'll see the whole thing: what AI can actually do, where it struggles, and how much work still goes into making something look good. The game is set in the Beskids, a mountain range in southern Poland where I live — forests, narrow mountain roads, wooden houses, and the feeling that something might be out there with you. We start from the concept, put AI agents to work modelling trees in Blender, throw away the first library because it looked too generic, and rebuild it in a style that fits. Then we get the forest running: 34,000 triangles per birch down to 2,800, a procedural dirt road, grass painted onto a handful of planes, props, lighting, and one shadow slider that quietly eats half the frame rate. At the end we go after the ground itself — real elevation data from Poland's Geoportal and routes from OpenStreetMap, turned into terrain. Everything here is Godot 4, Blender and a pile of AI agents working directly on the project files. No MCP server, just plain text and a loop of run, check, fix. Chapters: 00:00 A new game, all the way to Steam 00:38 What you'll see in this series 01:03 The place: the Beskids 01:35 What the game actually is 02:09 Why Godot, and no MCP server 02:39 Researching the trees 03:05 Too generic — finding the style 03:41 34,000 triangles per tree 04:20 Building the test scene: the road 05:07 Grass that finally blends in 05:55 Props, then the lighting 06:25 One slider, half the frame rate 06:52 The first test scene 07:09 Real terrain from real data 07:56 What's coming next Credits: Beskids photograph: "Beskid Slaski, Beskidek.jpg" by Krzysztof Dudzik, Wikimedia Commons, CC BY 3.0. Cropping, animation and drawn contours added for this video. https://commons.wikimedia.org/wiki/Fi... https://creativecommons.org/licenses/... Elevation data: Numeryczny Model Terenu, GUGiK / Geoportal.gov.pl Roads and streams: © OpenStreetMap contributors — https://www.openstreetmap.org/copyright ©2026 Valve Corporation. Steam and the Steam logo are trademarks and/or registered trademarks of Valve Corporation in the U.S. and/or other countries. #Godot #GameDev #AI #IndieGame #Blender