Texture Your Own 3D Model for Unity and Unreal | mixos Tutorial
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Texture Your Own 3D Model for Unity and Unreal | mixos Tutorial
47 просмотров · 5 дн. назад
Mixos
22 подписчика
47 просмотров · 5 дн. назад
Texture your own 3D model in your browser and export it for Unity and Unreal Engine. Bring in a game model, turn photos of brick, slate and old boards into full PBR materials, add painted wood with worn edges and dirt that follows the shape, then export engine-ready maps with the model as FBX and glTF.
CHAPTERS
0:00 The finished cottage
0:37 Bringing in your model
1:07 Getting it ready
1:33 A photo becomes a material
2:19 Paint, wear and dirt
3:11 Exporting for Unity and Unreal
4:34 Try it with your model
Covered: importing a multi-part .glb/.fbx/.obj with its own UVs (a texture set per part), baking mesh maps (curvature, AO, edge wear), turning one photo into colour + normal + height + roughness, tiling, smart materials (chipped paint over bare wood), crevice masks for dirt and moss, and the exports: for Unity, per-part folders with the packed Metallic/Smoothness map and OpenGL normals; for Unreal, the packed ORM map and DirectX normals; both with an FBX that has every part bound to its own material.
Works with game assets from Blender, Maya, 3ds Max or an asset pack. The brick cottage from this video is free in the mixos library under Models, so you can follow along.
Downloading the export comes with Pro. Painting, baking and saving are free. mixos runs in your browser on a phone, tablet or computer. Nothing to install.
▶ Try it: https://mixos.io/paint?utm_source=you...
▶ All tutorials: https://mixos.io/tutorials
#unity #unrealengine #mixos