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Leave Enough Room: Design that Supports Player Expression

GDC Festival of Gaming

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Leave Enough Room: Design that Supports Player Expression

11 111 просмотров · 7 лет назад
GDC Festival of Gaming
554 тыс. подписчиков
11 111 просмотров · 7 лет назад
In this 2011 GDC session, game designer Randy Smith examines the idea of player expression and how and why players project themselves into your game. Register for GDC: https://ubm.io/2yWXW38 Join the GDC mailing list: http://www.gdconf.com/subscribe Follow GDC on Twitter:   / official_gdc   GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.