Leave Enough Room: Design that Supports Player Expression
GDC Festival of Gaming
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Leave Enough Room: Design that Supports Player Expression
11 111 просмотров · 7 лет назад
GDC Festival of Gaming
554 тыс. подписчиков
11 111 просмотров · 7 лет назад
In this 2011 GDC session, game designer Randy Smith examines the idea of player expression and how and why players project themselves into your game.
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