Level Design Saga: Creating Levels for Casual Games
GDC Festival of Gaming
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Level Design Saga: Creating Levels for Casual Games
56 102 просмотра · 7 лет назад
GDC Festival of Gaming
554 тыс. подписчиков
56 102 просмотра · 7 лет назад
In this 2016 GDC Europe talk, King's Jeremy Kang explains how good level design is a vital pillar for King to keep their casual players engaged across hundreds of levels.
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