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3 Ways to Model in Blender (Which is Actually Best?) ♟️

Uladzimir Art

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3 Ways to Model in Blender (Which is Actually Best?) ♟️

8 364 просмотра · 1 день назад
Uladzimir Art
3,49 тыс. подписчиков
8 364 просмотра · 1 день назад
I modeled the exact same chess piece using three completely different 3D workflows in Blender to see which one is actually the best for modern artists. Should you use Classic Box Modeling, the 2D Screw Modifier profile, or my ultimate "Lazy" Skin Modifier cheat code? In this Blender tutorial, we put all three methods head-to-head in the ultimate Scorecard to judge them on Speed, Topology, and Flexibility. I will also reveal my secret "Double Subdivision" trick to instantly fix boxy silhouettes and get perfect all-quad circular topology every single time. Stop struggling with destructive modeling and bad triangle poles! ⏱️ Video Chapters: 00:00 - The Ultimate 3D Workflow Test 00:25 - Method 1: Classic Box Modeling (Top-Down) 02:27 - Method 2: The Screw Modifier (Textbook Way) 04:08 - Method 3: The Skin Modifier Cheat Code 05:48 - The Scorecard: Speed, Topology & Flexibility 06:11 - Secret Upgrade 1: Mean Crease Edge Trick 06:46 - Secret Upgrade 2: Fixing Screw Modifiers 07:03 - The "Double Subdivision" Pro Trick 08:06 - Final Verdict & Outro