Enslavers | 3A. Assault on Aiur | Campaign | StarCraft (No commentary)
ManCubuS StarCraft
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Enslavers | 3A. Assault on Aiur | Campaign | StarCraft (No commentary)
515 просмотров · 8 лет назад
ManCubuS StarCraft
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515 просмотров · 8 лет назад
• Enslavers | Campaign (No commentary) | Sta...
Alpha Squadron fell upon the zerg near Schezar's base, destroying the cerebrate. However, Gui Montag reported that Schezar is nowhere to be found.
Mojo communicated with Mengsk again, calling him a fool. He said that Schezar was now on his way to Aiur, where he would use khaydarin crystal amulets, frequently carried by high templar, to dominate more cerebrates. He said that Mengsk has called doom upon both the protoss and terrans.
Mengsk brought his forces to Aiur to force a decisive showdown with Schezar. Aldaris confronted him via viewscreen, saying because the terran commander has abandoned protoss to a human criminal, the Conclave has ruled that their lives are forfeit. He demanded their surrender. Mengsk countered that Schezar was able to control a cerebrate because of the protoss and their technology, which he plundered from one of their temples. Mengsk would do whatever it takes to destroy Schezar and the protoss temple. Aldaris threatened the commander, saying the Conclave would not rest until all terrans have been expunged from Aiur soil, but Mengsk cut him off. "Don't these guys ever shut up?" quipped Mengsk.
Mengsk ordered the destruction of the protoss temple. This would prevent the protoss from summoning reinforcements. Then Alpha Squadron could destroy Schezar's Scavengers. As part of the unusual mission objectives, all heroes are expendable.
When the commander destroyed the temple, it created an energy backlash which destroyed the structures in the protoss base. With the protoss out of the way, Alpha Squadron then attacked Schezar's Scavengers.
While Alpha Squadron was successful in destroying the Scavengers, Schezar was never found.
This section covers the other possible storyline which is possible if player chooses to destroy the cerebrate.
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Enslavers is a StarCraft campaign set just after the the fall of the Terran Confederacy. Enslavers follows the hunt for the "second-rate smuggler" Alan (Allen) Schezar, who has managed to establish multiple extensive bases as well as gain control over a Cerebrate. The question of whether to aid the Protoss being held captive by Schezar or to kill the Cerebrate results in a split path. In A, players ignore the Protoss plea and kill the cerebrate, leading to the last level's Protoss and Terran enemies. In B, players save the Protoss instead, leading to the last level's Zerg and Terran enemies. The B path provides players with Protoss allies in addition to the Terran forces, but also adds in the Ultralisk hero Torrasque, which is periodically resurrected. Both paths have a trick in the last level: in A, destruction of the Protoss Temple will prevent the Protoss enemies from Warping In additional units, while in B, destruction of the Zerg Cerebrate will prevent the return of Torrasque.
StarCraft Enslavers may be found in the Campaign directory of the Custom Maps database, and is considered a veteran level campaign not because of any inherent difficulty but because the missions are time-consuming. There are only five stages divided into two paths – the first instance of path splitting in StarCraft, since the only case in which the Episodic campaigns use path splitting comes in Brood War's Emperor's Fall.
Enslavers I was released with the original StarCraft, whereas Enslavers II was released with Brood War. Thus, an argument could be made that you should play Enslavers I from the original StarCraft menu – and, therefore, that you should play it without any of the new Brood War units and abilities.
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Enslavers | 3A. Assault on Aiur | Campaign - 100% Walkthrough (No commentary) | StarCraft (1.16.1)
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