Перейти к содержимому

Enslavers | 3B. The Final Blow | Campaign | StarCraft (No commentary)

ManCubuS StarCraft

0:00 / 0:00

Enslavers | 3B. The Final Blow | Campaign | StarCraft (No commentary)

1 004 просмотра · 8 лет назад
ManCubuS StarCraft
585 подписчиков
1 004 просмотра · 8 лет назад
   • Enslavers | Campaign (No commentary) | Sta...   Mojo informed the commander that Schezar had taken shelter in an old protoss fortress on Aiur. Just west of the fortress was an old temple where Schezar located old protoss technology that his ghosts were using to psychically control cerebrates. To put an end to the experiment, Schezar's Scavengers and the cerebrate had to be destroyed. As part of the unusual mission objectives, all heroes are expendable. (However, Mojo survived and appeared in Enslavers: Dark Vengeance.) At the opening of the conflict, Magellan detected a strange ultralisk approaching the combined terran/protoss defenses. Mojo called it the Torrasque, a powerful ultralisk which has slain many protoss. It could reincarnate after being killed or mind controlled in only a few minutes. Magellan noticed that it had the same genetic signature as the cerebrate, and Mojo believed that killing the cerebrate would prevent the reincarnation of the Torrasque. Without its connection with the Overmind, the cerebrate could not be reincarnated. As a result, the allied forces killed it and were able to destroy Schezar's base. Schezar was not found, however. This section covers the canonical storyline which is possible if player chooses to rescue the protoss. StarCraft: Enslavers II indicates this is the official story. _________________________________________________________________________________________________ Enslavers is a StarCraft campaign set just after the the fall of the Terran Confederacy. Enslavers follows the hunt for the "second-rate smuggler" Alan (Allen) Schezar, who has managed to establish multiple extensive bases as well as gain control over a Cerebrate. The question of whether to aid the Protoss being held captive by Schezar or to kill the Cerebrate results in a split path. In A, players ignore the Protoss plea and kill the cerebrate, leading to the last level's Protoss and Terran enemies. In B, players save the Protoss instead, leading to the last level's Zerg and Terran enemies. The B path provides players with Protoss allies in addition to the Terran forces, but also adds in the Ultralisk hero Torrasque, which is periodically resurrected. Both paths have a trick in the last level: in A, destruction of the Protoss Temple will prevent the Protoss enemies from Warping In additional units, while in B, destruction of the Zerg Cerebrate will prevent the return of Torrasque. StarCraft Enslavers may be found in the Campaign directory of the Custom Maps database, and is considered a veteran level campaign not because of any inherent difficulty but because the missions are time-consuming. There are only five stages divided into two paths – the first instance of path splitting in StarCraft, since the only case in which the Episodic campaigns use path splitting comes in Brood War's Emperor's Fall. Enslavers I was released with the original StarCraft, whereas Enslavers II was released with Brood War. Thus, an argument could be made that you should play Enslavers I from the original StarCraft menu – and, therefore, that you should play it without any of the new Brood War units and abilities. _________________________________________________________________________________________________ Enslavers | 3B. The Final Blow | Campaign - 100% Walkthrough (No commentary) | StarCraft (1.16.1) #starcraft #broodwar #스타크래프트 #rts #ManCubuS