Water Systems Deeper Dive - Building Worlds In Unreal - Episode 28
Ben Cloward
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Water Systems Deeper Dive - Building Worlds In Unreal - Episode 28
14 378 просмотров · 5 лет назад
Ben Cloward
83,6 тыс. подписчиков
14 378 просмотров · 5 лет назад
In this video we go more in depth with both the buoyancy system and the fluid simulation system for the water in Unreal Engine 4.26. First, I show how to edit pontoons to customize the way objects float. Then I show how to correctly set the mass of objects so that they behave realistically in the water. Finally, I show how to take the dynamic ripples from the example content and apply them to our log object so that the log generates ripples as it bobs around in the water.
Here's the previous episode on water dynamic water ripples:
• Interactive Water - Building Worlds In Unr...
And here's the playlist for the whole series:
• Building Worlds in Unreal Engine
Here's the log asset we used:
https://quixel.com/assets/rdkeg
Learn more!
• UE4.26 Water Buoyancy Tutorial - How to ma...
• Видео
Resources on the web:
https://docs.unrealengine.com/en-US/R...
Shader Book Recommendations
https://www.bencloward.com/resources_...
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Theme Music
Peace in the Circuitry - Glitch Hop
http://teknoaxe.com/Link_Code_3.php?q...
Background Music
Sappheiros & Almaa - Dreams
• Sappheiros & Almaa - Dreams
#UnrealEngine #float #water