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How Platinum Design a Combat System

Adam Millard - The Architect of Games

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How Platinum Design a Combat System

144 650 просмотров · 6 лет назад
Adam Millard - The Architect of Games
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144 650 просмотров · 6 лет назад
Platinum games are a one of a kind studio- no-one else can make games that feel quite stylish and fun to play, and what's more, Platinum titles can be enjoyed by just about anyone. But how do they do it? Join The Architect, who currently has a cold, on a journey to find out how making deep games can actually make them more accessible. Thomas Game Docs:    / @thomasgamedocs   Platinum GDC Talk:    • Platinum Games: Action Without Borders   GeneralBeatrix:    • Bayonetta 2 any% NG ∞Climax speedrun in 2:...   Support me on Patreon!:  / architectofgames   Follow me on the Twittersphere!:   / thefearalcarrot   You Saw: The Wonderful 101 - 2013 Devil May Cry 3- 2005 Dark Souls 3- 2016 Vanquish- 2010 Bayonetta 2- 2014 Metal Gear Rising: Revengance- 2013 Nier Automata- 2017 Transformers Devastation- 2015 Abzu- 2016 Magic: The Gathering Arena- 2018 Apex Legends- 2019 Bayonetta 2009 Super Mario 64- 1996 Madworld- 2009 Borderlands 2- 2012 Dusk- 2018 Rocket League- 2015 Spy Party- Early Access Dark Souls- 2012 Celeste- 2018 Halo: Reach- 2010