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Red Alert 2 (CnCNet) | Depleted Bison| Extra Hard AI

Yuri's Revenge TV

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Red Alert 2 (CnCNet) | Depleted Bison| Extra Hard AI

16 просмотров · 3 часа назад
Yuri's Revenge TV
8,33 тыс. подписчиков
16 просмотров · 3 часа назад
Red Alert 2 (CnCNet) | Depleted Bison| Extra Hard AI Original Name: | Depleted Bison Link of Map: https://drive.google.com/file/d/1SMBm... A. Map name: | Depleted Bison B. Game mode: Standard C. Number of players: 8 (1 human vs 7 AI) D. Map size: 200 × 200 (Very Large) E. Author: Unknown F. Type: Desert / Open Land Combat Map G. Theme: Arid Desert / Rocky Badlands H. Play Style: Competitive, Expansion-Focused, Multi-Directional Combat 👉 This is a large, open desert battlefield with winding rocky terrain, scattered ore fields, and multiple separated starting positions. The map encourages expansion, long-range engagements, and attacks from several directions. ________________________________________ Map Layout Overview 1. Two Major Zones • Outer Desert Zone – The upper and side portions of the map contain most of the player starting locations and widely distributed ore fields. • Central Rocky Zone – The middle of the map is dominated by winding ridges, narrow passages, and a large central terrain feature. • Southern Valley Zone – The lower section provides additional open space and connects the rocky terrain with the outer battlefield. This area favors: • Mobile armies that can move around the rocky formations. • Long-range units that can control the open desert and narrow passages. • Players who expand aggressively to secure additional ore fields and strategic territory. ________________________________________ 2. Player Starting Positions • Players 1 and 2 begin in the upper-left and upper-right corners, giving them relatively open starting areas. • Players 3 and 6 occupy the left and right sides, creating strong side positions and several possible attack routes. • Players 4 and 5 start in the lower-right and lower-left areas. • Player 7 is positioned near the upper-central portion of the map, giving this position access to several directions. • The starting locations are spread widely around the battlefield, reducing immediate contact and creating room for early expansion. ________________________________________ 3. Resource Distribution (Yellow Ore Fields) • Ore fields are scattered across almost the entire map, rather than being concentrated in one location. • Many starting areas have nearby ore, allowing players to establish their economy without immediately fighting for resources. • Additional ore around the central and outer areas encourages players to expand away from their starting bases. ________________________________________ Gameplay Flow Early Game • Players can build their economies safely because the starting positions are widely separated. • Early scouting is important because the rocky terrain creates multiple possible attack routes. • Players should quickly secure nearby ore fields and prepare defenses around the entrances to their base. ________________________________________ Mid Game • Expansion becomes increasingly important as players compete for the widely distributed ore fields. • The central rocky area can become a major battlefield, especially when players attempt to move between opposite sides of the map. • Fast units, air power, and long-range weapons can be effective because the map has both open areas and narrow terrain corridors. ________________________________________ Late Game • Battles can develop into large-scale multi-directional conflicts around the central and outer zones. • Players with strong economies can establish multiple production bases and attack from different directions. • Controlling the central passages and remaining resource fields can provide a major strategic advantage. ________________________________________ 👉 Overall pace: Medium to Fast-paced. The large 200×200 battlefield gives players time to develop their bases, but the numerous routes, scattered resources, and central terrain eventually create intense multi-directional battles. The map favors expansion, maneuvering, strategic positioning, and sustained combat rather than immediate close-quarters fighting. Thanks for Watching my video. Appreciate if you Subscribe my Channel to get new upload Video Games.