Red Alert 2 (CnCNet) | Clover Conflict| Extra Hard AI
Yuri's Revenge TV
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Red Alert 2 (CnCNet) | Clover Conflict| Extra Hard AI
508 просмотров · 9 дней назад
Yuri's Revenge TV
8,33 тыс. подписчиков
508 просмотров · 9 дней назад
Red Alert 2 (CnCNet) | Clover Conflict| Extra Hard AI
Original Name: | Clover Conflict
Link of Map: https://drive.google.com/file/d/1n1Qr...
A. Map name: | Clover Conflict
B. Game mode: Standard
C. Number of players: 8 (1 human vs 7 AI)
D. Map size: 145 × 145 (Large)
E. Author: Unknown
F. Type: Competitive / Symmetrical Skirmish Map
G. Theme: Tropical Island / Coastal Battlefield
H. Play Style: Fast-paced, resource-focused, central-area combat
👉 This is a highly symmetrical 8-player tropical island skirmish map built around a contested central battlefield. It emphasizes balanced starting positions, easy access to ore, and frequent fighting around the middle of the map.
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Map Layout Overview
1. Two Major Zones
• Outer Player Zone – Eight starting positions are distributed symmetrically around the island, giving each player a relatively equal amount of building and resource space.
• Central Conflict Zone – The large crossroads and structures in the center form the main battlefield and connect the surrounding player areas.
• Coastal Expansion Zone – The outer beaches and small surrounding islands provide additional space and strategic positioning.
This area favors:
• Aggressive expansion toward the center
• Fast attacks and mobile unit movement
• Players who can control the central crossroads and surrounding ore fields
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2. Player Starting Positions
• Eight starting locations are arranged around the map in a highly symmetrical pattern: Players 1–4 occupy the upper half, while Players 5–8 occupy the lower half.
• Each starting position has nearby yellow ore fields, allowing players to establish their economy quickly.
• The mirrored layout creates relatively equal starting conditions, making the map suitable for competitive multiplayer and team games.
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3. Resource Distribution (Yellow Ore Fields)
• Large yellow ore fields are positioned close to most starting locations, providing strong early-game income.
• Additional ore is spread toward the central battlefield, encouraging players to move forward and contest valuable territory.
• Because resources are distributed fairly evenly, map control and expansion become more important than simply having a better starting location.
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Gameplay Flow
Early Game
• Players can immediately establish their economy because ore is available near their starting positions.
• Initial gameplay focuses on building a base, gathering resources, and scouting neighboring players.
• Fast units can move toward the central area early to establish map presence and defensive positions.
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Mid Game
• The central crossroads becomes the primary combat area, with players competing for control of the map's important routes.
• Expanding toward central ore fields can significantly improve a player's economy but also exposes the expansion to enemy attacks.
• Players can launch attacks from multiple directions, making defensive walls, unit positioning, and scouting important.
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Late Game
• The center becomes increasingly important as players gain stronger armies and advanced technology.
• Large-scale battles can develop around the central structures and connecting roads, while surviving players may attack opponents from several directions.
• With eight possible players, late-game battles can become very chaotic, especially when several players compete for the same central territory.
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👉 Overall pace: Fast to medium-fast, with a strong transition from early economic development into intense mid-game and late-game central battles.
Map Character: 🏝️ Symmetrical Tropical Battlefield + Central Conflict Zone + Resource Competition.
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