ASCII City Update 2: Traffic & Detail Update
Grow Now! Games
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ASCII City Update 2: Traffic & Detail Update
95 867 просмотров · 1 день назад
Grow Now! Games
28,6 тыс. подписчиков
95 867 просмотров · 1 день назад
I've been continuing to experiment with how far I can push the idea of a walkable 3D city rendered in ASCII, running from a single HTML file.
ASCII City has changed quite a bit since Prototype 1!
For Update 2, I've been working on making the city feel less like a rendering prototype and more like a living place. There has been a major overhaul to both the traffic simulation and the visual detail of the world.
Cars are now pseudo-volumetric, the traffic system has been completely reworked, and I've added cyclists, flying cars, improved trees and street objects, shop interiors visible through windows, plus new Auto Tour and Empty City modes inspired by your comments.
I've also done a lot of optimisation work behind the scenes as the city gets more complex.
Prototype 2 isn't available to play just yet, but I'm hoping to release it within the next couple of weeks — perhaps with a few more additions before then!
Prototype 1 is still available: https://ko-fi.com/s/e1e0f91951
00:00 INTRODUCTION
00:15 THE NEW LOOK
00:37 CARS
01:09 TRAFFIC
01:38 WORLD DETAIL
02:13 SHOP WINDOWS
02:33 NEW MODES
03:12 OPTIMISATION
03:39 PROTOTYPE 2
Music: 'Halogen Haze' by The Hexagons. Used with permission.
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Thanks again for all the support, feedback and suggestions!
#ASCII #ASCIICity #Cyberpunk #IndieDev #GameDev #JavaScript #HTML5Canvas #Raycasting #CreativeCoding