Перейти к содержимому

S.T.A.L.K.E.R. 2 - Heart of Chornobyl (2.0) #1,767: The Tunnel Camp

StreloksLair

0:00 / 0:00

S.T.A.L.K.E.R. 2 - Heart of Chornobyl (2.0) #1,767: The Tunnel Camp

92 просмотра · 2 недели назад
StreloksLair
777 подписчиков
92 просмотра · 2 недели назад
I had returned to the Trailer Camp, to retrieve all the excess supplies I had dumped, in order to escape with all the weapons from the fight with the I.P.S.F. Soldiers, Mercenaries and Loners and after getting repairs (at the end of the previous video) I was ready to make another attempt to visit the Tunnel Camp. There was a light fog in the Rookie Village, as I departed it, going north back to the Trailer Camp and then across the road going east to the bluff wall, that I would follow north again as before. I made it all the way to the Tunnel Camp without incident. As I approached the entrance to the Tunnel Camp, I saw two Loners standing just off the road, and I saw another figure crouching over looting someone. As they stood up, I realized it was a Mercenary, that I quickly took down with my Zubr-19. I looted the Merc and was ready to engage more, but there were none in the tunnel. I went into the inner passages and searched all the rooms, looking for any loot or anything different. I went back to the tunnel, not seeing anyone at the campfire, so I went to the entrance, where I saw it was now raining. I also found one of the Loners dead against the bluff wall, killed by unknown forces., that I looted, adding his Toz-34 to the M860 and AKM-74S that I had gotten from the Merc. I now had three looted weapons to use. I returned to the locked door at the entrance to the inner passages. I took turns dropping all three weapons, getting them stuck in the door, in an attempt to force the door to get unlocked. I was so busy doing this, that I was surprised by two Boars that I didn't hear coming. My Saiga shotgun blasted them and put an end to their sneak attack. I went back to making multiple attempts to get the door opened, when the warning of an incoming Emission arrived, and I was already in a shelter. I went deeper and got my weapon ready, expecting hostile forces to appear. The Emission passed and I made a few more attempts at the door, eventually losing all three weapons inside the room behind the locked door. At that point there was nothing more to do so I decided to leave and return to the Rookie Village. I took the road going south, where I met a squad of Loners at the top of the hill, looking down at the Lokomotyv Vehicle Station, as I decided to go down to it, expecting Bandits there. I went around the west wall, where I found a dead Flesh, and then the main building where I found two dead Bandits to loot. Going upstairs in the first room I found two dead Loners. Going in the next room, three dead Bandits and when I went outside between the buildings, I found a dead Loner that had already been looted and the sixth Bandit to loot. With only one dead Flesh, I was leaning on a herd of Flesh swept through the compound. I left the Lokomotyv Vehicle Station, going south across the field and then across the road to the west, soon arriving back at the Rookie Village. I went to Sidorovich first to sell him the yellow damaged weapons, and then back to my stash to drop off the red damaged weapons and excess supplies. I thought I heard muffled explosions as I was down inside the cellar, and as I went up the stairs and stepped outside, I heard gunfire coming from the west end. When I got to the end of the street, I noticed both Loner sentries were missing, and the gunfire was coming from up in the woods. By the time I got there, other Loners had killed three I.P.S.F. Soldiers, that I was able to loot, and I found the two missing Loner sentries who had been killed. Game Note: There's a mystery related to the Tunnel Camp, having to do with the first locked door, when you first step into the inner passages. Long ago I thought I had ready there was a key to that door, in an empty crate at the door (doesn't open) with the gun jammed in it. I never found a key in my game. I also thought I saw someone's post where a screenshot showed the door to the room was open, it was a small room with some supplies or a stash. Later I read another post that the jammed gun in the door was a clue to do the same to the locked door. That is what I was trying to do in this video. Drop a gun into the crack of the door to try to open it. (This was a trick in the original first game, when you didn't have the Decoder at the CNPP, to open the vault door)