The Biggest Breakthrough in Gaussian Splatting - A 3DGRUT First Impressions and Tutorial
Pixel Reconstruct
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The Biggest Breakthrough in Gaussian Splatting - A 3DGRUT First Impressions and Tutorial
33 073 просмотра · 1 г. назад
Pixel Reconstruct
20,5 тыс. подписчиков
33 073 просмотра · 1 г. назад
💥 Gaussian Splatting + Ray Tracing = 3DGRUT 🔥
Learn how NVIDIA’s new 3DGRUT project lets you create full 3D scenes using fisheye lenses and just 1/3 the number of images you'd need with traditional Gaussian Splatting. This first impressions and tutorial walks you through everything: setup, training, visualization, and exporting your own radiance fields. As well as showing you expected results with my own data.
This is the most flexible and fisheye-friendly version of Gaussian Splatting yet — and it works with noisy images, fewer shots, and rolling shutter too.
👇 Jump to what you need 👇
⏱️ Timestamps
00:00 Intro
00:35 3DGRUT Overview
04:21 Visualizing data and first impressions
11:58 The 3DGRUT Playground
16:29 Reviewing metrics and ply exports
09:10 Playground + Ray Tracing Effects
19:50 How to Install 3DGRUT
24:36 Preparing Your Image Data
30:06 Training the Model
34:00 Visualizing Results
36:53 00 Final Thoughts
🔗 Links & Resources
📌 My GitHub Fork with expanded instruction (Start here):
https://github.com/jonstephens85/3dgrut
📌 Official NVIDIA 3DGRUT repo:
https://github.com/nv-tlabs/3dgrut
📌 COLMAP download:
https://colmap.github.io/
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👉 / @pixelreconstruct