Procedurally Generate Entire Buildings With Unity Splines
Game Dev Guide
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Procedurally Generate Entire Buildings With Unity Splines
31 207 просмотров · 1 год назад
Game Dev Guide
121 тыс. подписчиков
31 207 просмотров · 1 год назад
Creating buildings in games can be challenging but it's a key part of environment art. From hand-placing modular assets to using full procedural generation, developers employ various methods to layout their levels. So, in this video, I'm going to walk you through how we can use Unity’s Spline Tools to layout wall and window meshes, and procedurally generate the shell of a building for us to use in our level design.
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Chapters:
00:00 - Intro
01:12 - Titles & Contents
02:02 - Xsolla Web Shop
03:39 - Tool Overview
05:20 - Placing Points On A Spline
08:10 - Laying Out Mesh Pieces
12:53 - Adding Additional Mesh Shapes
14:10 - Adding More Floors
15:51 - Generating A Roof
19:16 - Final Steps
20:49 - Outro
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