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How Gaming Startups Get Their First Players (3 Playbooks That Actually Work)

Amritashwar Lal

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How Gaming Startups Get Their First Players (3 Playbooks That Actually Work)

5 просмотров · 15 часов назад
Amritashwar Lal
4 подписчика
5 просмотров · 15 часов назад
If you're building a gaming startup or a platform where creators make games and players play them, the hardest part isn't building anymore. It's getting past friends and family. I studied some of the fastest-growing YC- and a16z-backed gaming startups to see how they found their first players. The same three moves kept showing up: 1. Launch inside a community that already exists (a subreddit, a Discord, a fan base you already have) 2. Build for the community's leader: the teacher, the streamer, the Discord admin 3. Ship a link, not an app. Let people create and share with no sign-up Examples covered: Pops, Instaplay, Playabl and Pax Historia, and what each one did differently. None of this is a shortcut. But if you repeat it, you can get from a handful of users to thousands. Chapters 0:00 The problem: stuck at friends and family 1:05 The 3 steps 1:44 Step 1: Build for a community 2:03 Pops: launching to your own network 2:39 Instaplay: finding communities you're not part of 3:17 Playabl: when you already are the community 4:08 Pax Historia: one subreddit post, then YouTubers 5:03 Step 2: Build for the community leader 6:05 Step 3: A link, not an app, on day one 6:44 What to expect + the playbook recap #gamedev #startups #indiegames