How Gaming Startups Get Their First Players (3 Playbooks That Actually Work)
Amritashwar Lal
0:00 / 0:00
How Gaming Startups Get Their First Players (3 Playbooks That Actually Work)
5 просмотров · 15 часов назад
Amritashwar Lal
4 подписчика
5 просмотров · 15 часов назад
If you're building a gaming startup or a platform where creators make games and players play them, the hardest part isn't building anymore. It's getting past friends and family.
I studied some of the fastest-growing YC- and a16z-backed gaming startups to see how they found their first players. The same three moves kept showing up:
1. Launch inside a community that already exists (a subreddit, a Discord, a fan base you already have)
2. Build for the community's leader: the teacher, the streamer, the Discord admin
3. Ship a link, not an app. Let people create and share with no sign-up
Examples covered: Pops, Instaplay, Playabl and Pax Historia, and what each one did differently.
None of this is a shortcut. But if you repeat it, you can get from a handful of users to thousands.
Chapters
0:00 The problem: stuck at friends and family
1:05 The 3 steps
1:44 Step 1: Build for a community
2:03 Pops: launching to your own network
2:39 Instaplay: finding communities you're not part of
3:17 Playabl: when you already are the community
4:08 Pax Historia: one subreddit post, then YouTubers
5:03 Step 2: Build for the community leader
6:05 Step 3: A link, not an app, on day one
6:44 What to expect + the playbook recap
#gamedev #startups #indiegames