Duskbloods Combat Will Make You Come... To The Switch 2
FrostyComes
0:00 / 0:00
Duskbloods Combat Will Make You Come... To The Switch 2
6 674 просмотра · 8 дней назад
FrostyComes
1,08 тыс. подписчиков
6 674 просмотра · 8 дней назад
Duskbloods is the most fun i've had playing a video game in my life, and in this video I rant about some of the things that make me the most excited for the full release later this year (Particularly the combat!) So, kick back and enjoy my raw unfiltered passion for this game and Fromsoftware! C:
Timestamps:
00:00 - Shout-Casted B-Roll Footage intro
00:44 - Hi, How Are You's
01:26 - Some of the Most Competent & Intelligent Game Design Implementation I've seen
02:00 - Game Feel & Depth of Combat
03:32 - Explaining An Example the Combat-Combo Depth
04:37 - Reenforcing the depth of combat
05:11 - Returning to Explaination of example
06:04 - List of all actions taken during combo example, & the potential of it
07:02 - Making a point about Bloodsworn functionality difference with ranged weapons
10:08 - Duskbloods Combat has fighting game level depth
10:15 - Preservation of the 3-D spacing element from previous titles
10:26 - Spacing & Whiff-punishing is HUGE in this game
11:35 - 2-Hit Combo System is back, and more impactful than ever
12:46 - Mix-ups & Prio retention relating to the 2-hit combo system
14:32 - Astronomical Mix-up options
15:26 - Wish I could show you, Because the B-roll footage doesn't even come close to conveying this side of the game to the viewer
15:48 - Mentioning the 3 input intensive-skill based mechanics that stand out from everything else
16:05 - Explaining how "Perfect" Blocking Functions
16:16 - Explaining Generally how Shield Functions
16:33 - Explaining the Stagger Meter Mechanic
16:54 - Explaining the Shield Cracking Mechanic
18:22 - One of the (potential) additional benefits to "Perfect" Blocking
18:42 - White Flash Effect that signifies when you successfuly perform these 3 mechanics
19:16 - Explaining "Perfect" Dodging
20:00 - Explaining How the Stamina System works
20:11 - List of actions that cost Stamina
20:24 - Attacking does not cost Stamina
20:33 - Duskbloods has Finally made Stamina Management Meaningful Again
20:55 - You can only dodge 3 times consecutively, before Stam-starved
21:36 - Comparing Duskbloods to previous games is Futile
21:48 - What i love so much about these systems
22:44 - "Brief Rundown" of the 3rd & final Skill-centric mechanic
23:14 - The Offensive Recovery Cancel
23:20 - Explaination of the ORC's Functionality
23:53 - What the ORC means for mix ups & Combat at large
25:07 - "Don't wanna go into to much detail" xd dude lmao
25:18 - IMO the ORC Mechanic has more potential than "Perfect" Blocking & Dodging Combined
25:27 - Additional Benefit of the ORC
25:37 - The Combat is already Spectacular, but when you utilize ORC'ing it goes to the next level (Which is crazy to say)
26:10 - Mentioning 3 additional benefits to performing an ORC
26:21 - 1st, tough timing & Immense variance in timing between different attacks (Even within the same character)
27:19 - 2nd, the ORC mechanic gives fromsoftware an additional granular tuning method aside from what we've seen in the past
28:27 - 3rd, Successfully "Perfect" Dodging & ORC'ing Speeds up the dodging animation OR Speeds up certain Cancel windows afterward
29:23 - Final Thoughts on these 3 Skill Intensive Mechanic additions
30:11 - This is the next ERA of Fromsoftware's Combat Design
30:48 - In Closing & The Future
31:29 - My Thanks & Outro!
31:56 - Spread This ;)
Thank you guys so much for watching, it truly does mean the world.
Glad to be Back!
Thumbnail by FrostyComes & BigSegzi