Quick Geomancer - Part 6 - Denbrie 3-skull dungeons [Stoneshard, Permadeath]
Ouroboros
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Quick Geomancer - Part 6 - Denbrie 3-skull dungeons [Stoneshard, Permadeath]
42 просмотра · 3 недели назад
Ouroboros
275 подписчиков
42 просмотра · 3 недели назад
Game version 0.9.4.25
In this part I do the first two Denbrie dungeons.
Next part: • Quick Geomancer - Part 7 - The first 4-sku...
Previous part: • Quick Geomancer - Part 5 - Leaving Rotten ...
Full playlist: • Quick Geomancer Mahir [Stoneshard, Permade...
Premise of the build: Quick Geomancer Mahir. Build matures by level 16 and finalizes (in terms of abilities) by level 19, leaving you with enough AP by level 30 to completely unlock any other skill tree. Defensively build relies on mobility ("dash", "distracting shot", "dimensional shift", clever positioning in general).
As a personal preference, I also:
refrain from deliberately luring/splitting enemies via shouting/sound
play “on curve”. That is, i do each contract dungeon no more than once and I don’t go on extended “farming” expeditions. Doing side quests is fine and visiting POI's that are along the way to places you need to visit for quests is also fine.
refrain from using traps and trap-like equipment (bear traps, caltrops, etc)
keep zoning during combat to a minimum, generally treat dungeons as if they always have "trapped entrance".
refrain from stealing stuff from non-hostile factions/NPCs
as I’m playing on Mahir anyway, might as well never sleep (recover fatigue via "make a halt" passive and consumables).
Permadeath difficulty.
No voice-over, just gameplay.
0:00 Arrival to the Bone Mound
1:24 First Denbrie dungeon (undead, Ominous Light)
17:41 The build has matured!
37:10 Undead mini-boss
59:35 Crooked Tower entrance fight.
1:03:53 Second Denbrie dungeon (bandits, Bandit Den)
1:27:13 Bandit mini-boss.
2:21:42 Grand shopping tour.
3:36:01 Stats so far.