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Quick Geomancer - Part 8 - A Matter of Faith [Stoneshard, Permadeath]

Ouroboros

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Quick Geomancer - Part 8 - A Matter of Faith [Stoneshard, Permadeath]

163 просмотра · 3 недели назад
Ouroboros
275 подписчиков
163 просмотра · 3 недели назад
Game version 0.9.4.25 In this part I do "A Matter of Faith" quest (and a bunch of fights with random bandits). Next part:    • Quick Geomancer - Part 9 - Fort Gray Falco...   Previous part:    • Quick Geomancer - Part 7 - The first 4-sku...   Full playlist:    • Quick Geomancer Mahir [Stoneshard, Permade...   Premise of the build: Quick Geomancer Mahir. Build matures by level 16 and finalizes (in terms of abilities) by level 19, leaving you with enough AP by level 30 to completely unlock any other skill tree. Defensively build relies on mobility ("dash", "distracting shot", "dimensional shift", clever positioning in general). As a personal preference, I also: refrain from deliberately luring/splitting enemies via shouting/sound play “on curve”. That is, i do each contract dungeon no more than once and I don’t go on extended “farming” expeditions. Doing side quests is fine and visiting POI's that are along the way to places you need to visit for quests is also fine. refrain from using traps and trap-like equipment (bear traps, caltrops, etc) keep zoning during combat to a minimum, generally treat dungeons as if they always have "trapped entrance". refrain from stealing stuff from non-hostile factions/NPCs as I’m playing on Mahir anyway, might as well never sleep (recover fatigue via "make a halt" passive and consumables). Permadeath difficulty. No voice-over, just gameplay. 0:00 Getting to Roadside Chapel 6:38 The first magehunter enconter 26:50 Fight in the Chapel 35:10 Theosopher's Refuge 48:44 Clearing roads while waiting for the sunset 1:11:50 Defending ritual at the Roadside Chapel 1:23:00 A bit of local exploration 2:01:54 Back to Rotten Willow to turn in the quest 2:07:44 Stats so far.