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I Wanna Kill The Kamilia 3 v1.50 - Stage 3 Full Clear

TheMathGuy

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I Wanna Kill The Kamilia 3 v1.50 - Stage 3 Full Clear

33 просмотра · 1 год назад
TheMathGuy
1 подписчик
33 просмотра · 1 год назад
Finally I can say I've completed all 4 stages of this game, except for the goldens which won't be for a while. I didn't enjoy this stage as much as the previous two, with many of the rooms feeling a lot more "jank", or just rather uncomfortable and awkward to play. QUT had a really gimmick with the vvvvvv style gameplay, but my god it sucked that practically every fall and gap was a 16px, which would give a 2f window for each fall. I absolutely hated the secret entrance when I first played it, mainly since it was another long save, and I was just not at all consistent at any of the diagonals. The secret itself was extremely imbalanced, with all the difficulty being in 2 saves, but it was nice replaying it and being able to get through the saves in minutes instead of hours. Justice was updated at some point since 1.40? to have an extra save at the end of the first room, but it introduces a frame perfect jump which was rather annoying to get through on the first time. The first save of uhuhu was really tight, but I did enjoy the visuals and the other saves. The most notorious part of this stage though has to be RZ, which still was pretty hard when replaying, taking a bit over an hour, and my initial fluke of save 4 unfortunately had to be wasted since my replay was not as lucky. The reason this was the last stage to be uploaded was all because of guy tower, and more explicitly the crystal, which is probably the hardest crystal in the any% game. It took me 16 hours to beat, but it wasn't as bad as I initially thought. Lots of guy tower can become somewhat consistent with enough practice and learning strats gets mostly find, with the exception of the main chokepoints. There's the 1 block diamond, the vine jump gate, the other vine jump diagonal, the dreaded corridor, and the final vine 16px. I don't feel like going through the chokepoints one by one again, but the main one that makes it so hard is easily the corridor. One of the hardest short saves in the game after maybe 45 seconds of rather hard needle makes it very obvious why it's so hard, not to mention the coin flip vine jump at the end. I died twice to that final vine jump, but thankfully there's a strategy you can see in the video that makes grabbing the crystal consistent. The corridor required mostly practice and understanding the basic rhythm/pattern of jumping through. I got decently consistent at it, even getting it twice in a row in back to back corridor attempts to eventually beat it. The boss wasn't that fun, but it is one of the easier ones. The avoidance section is usually a rather free pattern, but the crystal makes the initial pattern rather tight, which killed me a bit. The rest of the fight is also mostly a pattern in some regard, and the hardest attack is probably the last one, since the luck can feel much more unfair. You can easily bring him down to his minimum health pre-final with the auto-gun, and it also makes final a lot easier, as shooting in bursts is practically necessary to kill him quickly. The ending gun blast really shouldn't kill you, and I never died to it while practicing it or in any attempts thankfully. EX stage is only cyber crystal and crimson away, so hopefully it happens soon. Stage 3 special achievement Ghost Buster: In guy tower, there are 2 secret boos that you need to kill on the 2nd save, which requires shooting them while backtracking. 14/16