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Havoc Highlands [w/ feedback] + RESCUE | (FE2CM)

adieuing

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Havoc Highlands [w/ feedback] + RESCUE | (FE2CM)

391 просмотр · 1 мес. назад
adieuing
2,45 тыс. подписчиков
391 просмотр · 1 мес. назад
Enable captions for feedback Yeah yeah, boo at me. I'm 7 months late to the map, and 2 months late to the buffdate. This is a really, REALLY well done map for what it's aiming for. Obviously there are some flaws with design and gameplay (scroll to ratings and flaws for more detail) but this is a great example of a storm chase styled map. As for the gameplay, It's pretty consistent and suits well with the map's strict pacing. Some parts are a little jank, especially at Factory Chaos and The Hurricane Chase, but they're not too big of a deal. I wanted to upload this to my second channel as usual, but this map is just built so different that I had to upload it to my main channel. MAP INFO Map Creators: ‪@keithani‬, ‪@cl_txz‬ Map ID: slxw*d4 Difficulty: ⭐6.7??? Time spent: ~1.5 hours total OST Composer: ‪@AxolotlsPlasma171‬ GRRRRRRRRRR OST:    • FE2CM OST // Havoc Highlands   Vocab: Pace check - certain parts of a map where the most strict pacing occur. Timegate - an entrance, usually some kind of door, that only opens at a certain timestamp to limit your pacing. alternatively, a spit at the face for people who are good at the game. Jank - parts of gameplay that aren't fully consistent, if not RNG in a way. this can make or break the player's pacing and it's mostly never the player's fault. PERSONAL RATINGS Design: 9.5/10 I'm so mad that I can't give this a 10 because there are a few sections that are almost impossible to see. Just take a quick look at 1:20 and 2:12. Gameplay: 9/10 This gameplay was BUILT with the strict pacing. Although some jumps are a little jank (especially that dumbass 2:45 truss) and it's hard to optimize at The Hurricane Chase because of the walkspeed. Pacing: 10/10 Great way to pull off strict pacing. At first let the player learn the map even if they'll be really late anyway, then during the second half it gets as strict as possible. I wanted to deduct a point because my only issue is that the pacing isn't really communicated with (e.g. the pace checks at 1:58 and 2:16) but that's only visual. I have to drop a 10 somewhere at one point in my life. Oh yeah can I talk about the timegate? There's a timegate at 1:32... but it doesn't completely obstruct your pacing (usually only touched for about 0.1s), AND it's only effective in multiplayer. YOU SEE MAP CREATORS? THIS MAP... IS HOW. OST: 9.5/10 This is easily Axolotl's best OST. I just WISH I could give this a 10, but the whole reason for a point loss? You used that EDM slop guitar at Factory Chaos until the end... 😭😭😭 ALSO 3:00 WHY DOES IT END LIKE THAT Sightreadability: 4/10 Obviously the biggest downfall of this map considering the sheer chaos. A lot of paths that lead to either a button or a place for players to wait are extremely vague and require memorization. There are also many sections with big spaces that look like they lead somewhere, most notably in Factory Chaos and that one part in Catastrophic Weather (2:12), and a lot of these can be fixed with some arrows and signs. Enjoyment: 7/10 Most of my fails were either from lag, walljumps being such a precise mechanic.. or me just not knowing how to look Personal difficulty: ⭐6.84. 1) mostly carried by walljumps and learning how to optimize pacing, 2) this is coming from that kid who used to think that Poisonous Chasm is harder than Decaying Silo FLAWS (a lot of nitpicking, the map isn't this bad) Pacing: Pacing is kinda carried by walljumps (skill issue, but this is the whole reason for my PD) Every pace check has no communication (meaning falling for one is a complete jumpscare) Design and Sightreadability: NUCLEAR DEPTHS SYNDROME (too heavy screen shakes) A lot of platforms are camouflaging, in fact practically invisible in LDM Some fake platforms fall pretty late, especially at 2:27 The Hurricane Chase doesn't have like.. any indication, and it ends up being a mix of sightreading and memory (IMPORTANT) This section at 1:54 uses flickering lights, which are extremely buggy on lower graphics. This means in some occasions the lights will not load and that section will appear EXTREMELY dark and nearly impossible to see. There's no way to fix this than to brighten/outline the platforms, because this is entirely Roblox's fault. (extra) the second i enabled ldm my frames jump back to 60fps and i beat the map first try wtf Gameplay: A BIT of jank occasionally Game: https://www.roblox.com/games/11951199... Btw, I didn't care enough to make this video cinematic (VFX, disabling LDM, hiding cursor) because there are already many videos on this map and I wanna share my feedback loud and clear. With all that being said, I'm about to reach the character limit. Thanks for reading all of this if you did, because I re