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Duke 3D - Serious Sam "The Build Engine Encounter" TC (FULL D6.GRO PLAYTHROUGH 2/2) SPOILER !

Bruno

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Duke 3D - Serious Sam "The Build Engine Encounter" TC (FULL D6.GRO PLAYTHROUGH 2/2) SPOILER !

288 просмотров · 3 дня назад
Bruno
314 подписчиков
288 просмотров · 3 дня назад
Development blog : https://www.moddb.com/members/bruno-l... ---------------- Second part of the full playthrough of my DYSTHYMIA-6 secret maps included in Serious Sam: The Build Engine Encounter. This revisited version of the famous D6.GRO mod consists of 5 maps due to technical reasons and Build Engine limitations. This playthrough shows you how to find the "right" ending in order to meet The Waster mini-boss. I don't show the "wrong" ending here; instead, "right" ending will offer you a good battle against The Waster itself. Whereas the "wrong" ending of this secret episode is more or less like the original D-6.GRO mod, minus the actual malware behavior of the original mod. In my remake, the "wrong" ending simply triggers a cutscene where The Waster kills the player with his pole (like in the original D-6.GRO mod), followed by a background effect displayed above everything, inside eDuke32 (which never compromises your Windows system or eDuke32 files). If you choose the "wrong ending" or fail to kill the boss during the "right" ending fight — like at the end of this video — the TC itself will be cursed by The Waster's magical spell. What the curse is doing ? If you try to shut down the game, it won't work normally (though you can always exit using the Windows key or Ctrl+Alt+Del—as I said, I'm not trying to make actual malware!). If you try to restart the game while the TC is cursed, the main menu will change permanently, and starting a new game will always spawn you at the beginning of the long first corridor from D-6.GRO, no matter what you do. Just a con-script little trick with "rotatesprite" command in several event by checking some gamevars and a gamearray. The curse starts slowly during the 7th stage of D-6.GRO remake : you won't be able to use the menu. I show you this several time during the video. This is something link to the "ro return" quote from The Waster displaying on the player screen. What the curse isn't doing (and will never do) ? Never compromising your OS or eDuke32 port, never changing your wallpaper, never shutdown your computer, never deleting itself, ... In this video : In the previous part I was showing you that The Waster killed me by using my own projectiles. Here is how the curse works : I cannot return to my original game. The TC itself is cursed as I didn't manage to kill The Waster boss. I show you that if I try to relaunch my game, it will always spawn the player at the beginning of the first long corridor of D-6.GRO, like an eternal curse. The curse is just a BIN file written with an array that the game is reading at the start of eDuke32. So just, delete CURSE.BIN and the game returns normal :-) There's a trick to killing him: use hitscan weapons for a bit, and right before The Waster uses his Nharre's Nightmare weapon against you, deploy the Serious Bomb. This will kill him quickly. This is the only way to defeat him and break the TC's curse ;-) After defeating him, you can pick up the Nharre's Nightmare weapon, and the game will return to normal—no more cursed menu, Netricsa, or HUD. Killing The Waster equals stopping the curse effect. Check out the first part of this playthrough to check the full playtrough of D-6.GRO revisited version (5 maps) :    • Duke 3D - Serious Sam "The Build Engine En...   ---------------- The Total Conversion has 21 maps : 3 introduction unplayable maps map 1 : Hatshepsut Temple (with new areas) map 2A : Sand Canyon 1 (fully revisited version) map 2B : Sand Canyon 2 - Lost Sirian Temple (a new map) map 3 : Dunes (fully revisited version) map 4 : Suburbs (fully revisited version) map 5A : Metropolis 1 - Horus Chamber (kleer alley + new areas in a dark temple + a part in a lost Sirian complex inspired by Serious Sam 3 BFE Sirian hidden areas) map 5B : Metropolis 2 - Hout-Ka-Ptah (a revisited version of the last arena from the original Metropolis map) map 6 : Thebes (a kind of revisited version of karnak including new areas) map 7 : The Great Pyramid (kind of remake + new areas in the SSS Centerprice spaceship) map 8 : Mental Spaceship (a new map where Sam aboard Mental spaceship thanks to the SSS Centerprice, and will fight against Notorious Mental) map 9 : Epilogue (This is an unplayable map, cutscene, Sam is going back to earth) map 10 : Who's the king ? (Modification of E1L1 from Duke3d where Sam fights against Dule Nukem) 6 secret maps : 5 maps for Dysthymia-6 remake/revisited version + 1 map inside the "Thunderdome" Gabber event. What I need to do before releasing the public test version (I hope this year) : Fixing some con-script glitches. I'm still testing everything and aiming a release for the end of this year. Finishing Thunderdome secret map : about 98% done :) ---------------- Using eDuke32r10593-19c21b9ab (Built Jul 25 2024 17:37:48, GCC 13.0.0, 64-bit) with DUKE3D.GRP from Atomic edition, to work on this mod.