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The Gap That Kills Promising Game Prototypes

Building Better Games

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The Gap That Kills Promising Game Prototypes

10 267 просмотров · 2 нед. назад
Building Better Games
3,94 тыс. подписчиков
10 267 просмотров · 2 нед. назад
Learn to apply Agile to Game Dev: https://www.buildingbettergames.gg/ag... Is your game building on solid foundations or building on mud? Building a game from scratch is brutally difficult, and game developers often debate how much to invest in genre fundamentals versus chasing new, shiny innovations during early pre-production. While some push for an ultra-lean approach to reach the experimental phase faster, skipping or rushing core genre foundations creates an unstable prototype, misleads early player validation, and forces massive, costly technical rewrites later in development. In this second installment of our ongoing episode series with Leif, Leif and Ben dissect why mastering "minimum lovable" genre foundations early is essential for setting up innovation, shielding player credibility, and maintaining team momentum. What You'll Learn in This Episode: ● What genre foundations are and why they act as the essential Legos for game design ● Why lean genre fundamentals take on profoundly more risk than building them up front ● How shoddy technical and gameplay foundations create a massive tax on new ideas ● When to stop iterating on a genre fundamental using the "not distracting" quality razor ● What separates a minimum viable product from a minimum lovable experience ● Why early player feedback can be deeply flawed if core fundamentals are janky ● How small teams can tackle genre fundamentals efficiently without overstaffing ● How game development leaders can balance humility and direction when guiding subject matter experts If you're a leader in game dev who wants to de-risk early pre-production and build games on rock-solid fundamentals before chasing new ideas, this episode is for you! 🔗 Level up your leadership: https://forms.gle/nqRTUvgFrtdYuCbr6 🔗Connect with Leif on LinkedIn:   / leif-johansen-52139141   🔗 Watch the first installment of this series here:    • Why US AAA Game Development Is Collapsing ...   Connect with us: 🔗Ben’s LinkedIn:   / benjamin-carcich   🔗BBG’s LinkedIn:   / building-better-games   🔗Instagram:   / buildingbettergames   🔗Website: https://www.buildingbettergames.gg 🔗YouTube:    / @buildingbettergames   If you want help leading teams and studios to better games players love, you can reach me at: info@valarinconsulting.com #GameDev #GameDesign #GameProduction #IndieDev #preproduction 00:00 Great Ideas vs Great Feel 00:29 Why Foundations First 03:02 Defining Genre Foundations 05:09 The Cost of Fixing Later 07:16 Valorant Gunplay Lesson 09:01 Door One vs Door Two 11:22 Tech Foundations Parallel 13:19 Commit to the Bet 15:48 Leadership Accelerator Pitch 17:15 When Lean Makes Sense 21:08 Indie vs AAA Expectations 25:44 Not Distracting Threshold 28:46 Destiny and Lovable Feel 32:17 Broken Windows and Polish 35:02 Jank as Charm DayZ 39:01 Rising Quality Bar 40:56 Trustworthy Playtest Data 42:56 Team Size and Budget Reality 45:37 Stuff Versus Value 46:51 Small Expert Core Team 47:54 Avoid Reinventing Wheels 50:21 Forza Reverse Engineering 56:34 The 70 to 90 Gap 01:00:10 Karaoke Identity Problem 01:02:25 Fan Service Examples 01:08:40 Leaders Managing Experts 01:11:20 Humility and Let Them Cook 01:14:53 Pressure Movie Leadership 01:18:19 Clear Targets Not Barnacles 01:20:39 Wrap Up and Subscribe