Mutant Shield (Legendary, Thundering Rails) 2.356M | Destiny: Rising [Season 6 Phase 2]
Tangibility
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Mutant Shield (Legendary, Thundering Rails) 2.356M | Destiny: Rising [Season 6 Phase 2]
154 просмотра · 3 дня назад
Tangibility
117 подписчиков
154 просмотра · 3 дня назад
Here's a score run of the new Mutant Shield activity.
You want two players to gain their Light Ability, which likely has a pre-requisite of 10 ability kills each. At the beginning, both players with cards should be focusing on the killing blows, while the third player attempts to weaken but not kill.
Two players using their Light Ability should be able to break the Mutant Shield without waiting - In this particular run, our matchmade teammate wasn't able to activate by the first Mutant Shield enemy, but they were able to activate their ability shortly afterwards.
The scoring for Mutant Shield is based on killing all of the Mutant Shield enemies (300,000 points each), as well as competing the mission quickly - Moving past the Mutant Shield can despawn the enemy and award no points, so having a 2nd Light Ability is really important for speed.
On this particular day, having 2 arc characters like Efrideet works for handling the Mutant Shield, and Wolf can speed up the mission with a GL for spread coverage and Auto-Loading Holster perk to speed up the cannon loading section:
The Auto-Loading Holster perk that applies the effect to your non-ALH weapon also happens to work on the cannon required in this mission. At 05:45, you can see this used to get a quick-kill on the Cabal Warship skipping a significant amount of time spent loading.
Most of the the Mutant Shield enemies are pretty evident, but just make sure not to miss the one that spawns during the second phase of the boss after the Warship.
This was a run with a 2 player fireteam and a third we found on matchmaking. This score was decent enough to be the 2nd rank fireteam at the time of recording.
Wolf Power (Phase 2): 133445
Wolf Talent Tree: 6
Wolf Ascension: 3
Weapons:
Satiyaaliksni Smart Bomb (Void Auto Rifle, 34495 Power)
3/3 Exotic Catalyst (Maxed)
7/7 Catalysis Boost (Maxed)
3/3 Harmonic Resonance (7279 Power)
3/3 Mastery Resonance (7346 Power)
0/3 Protocol Resonance
Tsurinobuse (Void Grenade Launcher) [Uncommon]
Auto-Loading Holster/Polyploidy
Taketori Sight
Hedgehog Mag
Energy Conversion Ammo
Emanare: 8950 Power (Phase 2)
Passive: Radiant Core - Grenade Launcher
Artifacts, Level 100, 5-Star (40350 Power)
Inverted Guard
Ring of Safeguarding
Inverted Fury
Bellicose Planetesimal
Artifact Substats:
T11 Damage Bonus
T11 Weapon Enhancement
T10 Signature Boost
T10 Void Boost
T10 Elemental Resistance
T10 Defense Boost
T9 Overshield Bonus
T9 Shield Boost