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Mutant Shield (Legendary, Thundering Rails, Matchmaking) 1.98M | Destiny: Rising [Season 6 Phase 2]

Tangibility

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Mutant Shield (Legendary, Thundering Rails, Matchmaking) 1.98M | Destiny: Rising [Season 6 Phase 2]

295 просмотров · 3 дня назад
Tangibility
117 подписчиков
295 просмотров · 3 дня назад
This is Season 6's new activity, Mutant Shield. The twist is the new enemy type, whose shield is immune to everything but Light abilities. This is matchmaking with random people, resulting in a 2-man clear + a Kabr bot that tried its hardest. I noticed my teammate was spending an ability card for a suitable Light Ability - so I did my best to assist with their activation requirement of 10 kills, by sitting back at the start. Once Efrideet has her light ability, we start working through the Blitz as usual. Since she's the only Light ability user, the Mutant Shields require us to wait for an ability regen, as 2 casts breaks the shield. Proceeding through the mission (like triggering doors or running ahead) will despawn any unkilled Mutant Shields, so we must wait and clear every Mutant Shield before progressing. This mode is rough, everything is incredibly lethal and minor mistakes are incredibly punished - The Mutant Shield enemies and Shinkas both have the capability to one-shot my current setup. And I do get a bit impatient around the sun as well. The most difficult room is at 03:15 with the two Impact Shinkas, especially since neither of us are impact characters. Regardless, we're able to brute force it reasonably well. Lastly, we clear the boss as normal until we get to the Cabal Warship. If you're not going for a score run, you can trigger Auto-Loading Holster (on a GL mythic perk) on the cannons and entirely skip entering the final room. However, since we need to kill that Mutant Shield, I wait until the kill is confirmed and then begin loading the cannons, performing the ALH cannon loading skip at 08:00. We both forget about the Mutant Shield that spawns during the boss, so we were short 300k points, but this was still good enough to place at rank 30 at the time of recording. Wolf Power (Phase 2): 133445 Wolf Talent Tree: 6 Wolf Ascension: 3 Weapons: Suros Regime (Void Auto Rifle, 34495 Power) 3/3 Exotic Catalyst (Maxed) 7/7 Catalysis Boost (Maxed) 3/3 Harmonic Resonance (7279 Power) 3/3 Mastery Resonance (7346 Power) 0/3 Protocol Resonance Tsurinobuse (Void Grenade Launcher) [Uncommon] Auto-Loading Holster/Polyploidy Taketori Sight Hedgehog Mag Energy Conversion Ammo Emanare: 8950 Power (Phase 2) Passive: Radiant Core - Grenade Launcher Artifacts, Level 100, 5-Star (40350 Power): Inverted Guard Ring of Safeguarding Inverted Fury Bellicose Planetesimal Artifact Substats: T11 Damage Bonus T11 Weapon Enhancement T10 Signature Boost T10 Void Boost T10 Elemental Resistance T10 Defense Boost T9 Overshield Bonus T9 Shield Boost