Modeling Detailed Axe in Maya and Mudbox. Video Game Ready Asset Workflow (High Poly to Low Poly)
DIGA Sculpt
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Modeling Detailed Axe in Maya and Mudbox. Video Game Ready Asset Workflow (High Poly to Low Poly)
4 329 просмотров · 5 л. назад
DIGA Sculpt
128 подписчиков
4 329 просмотров · 5 л. назад
[Content]
1. Base Mesh 0:10
2. UV Mapping 9:41
3. Prepare for Sculpt (Smooth) 15:19
4. Sculpting 16:34
Adv. 3D Modeling & Animation - Game Assets - Series 2
Base Mesh, UV, Sculpting
• Modeling Detailed Axe in Maya and Mudbox. ...
Texture Painting, Baking Textures, Game Ready Model
• Painting Textures on Axe Model. Video Game...
Rendering Model with Wireframes in Substance Painter using Iray Render Engine
Project files:
https://drive.google.com/drive/folder...
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BG Music: Vindsvept, fantasy music