Marble Kingdoms 50
Lost Marbles
0:00 / 0:00
Marble Kingdoms 50
18 692 просмотра · 6 дней назад
Lost Marbles
153 тыс. подписчиков
18 692 просмотра · 6 дней назад
Not just a marble battle, but the entire war.
Armies travel randomly across the map, engaging in combat if they meet. Once conquered, towns will produce more fighters for the player. Whenever the army goes to the home city or a friendly town, it will reinforce itself with fighters.
Fighters gain experience by scoring kills. If a fighter gains enough experience it will level up, gaining perks like additional hit points, speed and/or equipment.
Destroy all the enemy kings and armies to win!
Subscribe for more!
#marble_race
#marblekingdoms
Patreon: / lostmarbleruns
Discord: / discord
Join this channel to get access to perks:
/ @lostmarbles2d
Signup for the next episode: https://marblekingdoms.com
Changes:
Removed LLM integration
Removed periodic king upgrade plinko
Added king upgrade plinko options to bandit upgrade options
Changed bandit spawner to start around the map edges
Attacks are now triggered by a hostile army coming near a town
Alliance requests are now triggered when hostile forces that are too strong to attack come near your town, if another potential ally player has also been attacked by the hostile player
Summon hero upgrade now shows the hero icon in the plinko
Removed from battle blocking logic, armies and towns will now always fight, unless the town is far too strong. This affects bandits/necro/reaper, which are now able to attack towns immediately.
Various small balance changes and fixes and stuff I've forgotten about
Credits
Artwork:
Kenney - https://kenney.nl/assets/scribble-dun...
https://kenney.nl/assets/cartography-...
https://kenney.nl/assets/scribble-pla...
BluBerrey - new battle arenas
Find some more of his work here: https://bluberrey.com/
Thanks for the following for some additional art:
The tatterman, Stippo, Laseheif, Cosmic Cyclone, Six Seven, eag, Allegra, Zombie san