Beams - Dev Test #3: Beam Rework
monkilabs
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Beams - Dev Test #3: Beam Rework
7 411 просмотров · 6 дней назад
monkilabs
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7 411 просмотров · 6 дней назад
Dev test #3 of Metroidvania: Symphony of the Night, a fan mod in development that puts Samus (Super Metroid) in Castlevania: Symphony of the Night on PS1.
This one is the beam rework. Samus' arm cannon now has its own energy, the POWER bar under her energy: every shot spends it, combined beams cost more, it refills over time, and emptying it overheats the cannon, steam, an alarm, and no shots until it refills. Then the beams at work around the castle (Wave, Ice, Spazer, Plasma), the pros and cons of each, the Rebound beam (inspired by Castlevania's bouncing Diamond), and the Charge Tanks: stored charged shots you can fire at any moment, even overheated, filled by charged shots, the Boost Dynamo, the shinespark and the Absorb Plating.
Controls used in the video:
• Shot: R1 (hold to charge, let go to fire)
• Stored charged shot (Charge Tanks): L2 + R1
• Missile: R2
• Diagonal aim: L1
• Run / Speed Booster: hold □
• Shinespark: ↓ while boosting, then X and the direction
Subscribe for future progress - open demo coming soon.
0:00 Intro
0:14 How the energy works
0:54 Beams in the castle
1:26 Pros & cons
1:57 Rebound
2:14 Charge Tanks
Non-commercial fan project. Not affiliated with, endorsed or sponsored by Konami or Nintendo. Castlevania is a trademark of Konami; Metroid is a trademark of Nintendo.
-------------------------------------AI disclaimer-------------------------------
I don't want to mislead anyone about how this project is made. I use AI to speed up the coding, which lets me move fast as a solo developer. I review, test and ship all the generated code myself. I teach Python and C and do research at a university for a living, so while I'm not an expert in this kind of project, I'm learning a lot by working within the limits of the PS1 hardware.
Apart from the code, NO generative AI tools are used for the game's music, sound, sprites or art. Most of it is tweaked from the original source material, and the completely new parts were drawn or recorded by me (I'm not a 16-bit artist, so I'm doing the best I can).
This project wouldn't be possible without the amazing work of the sotn-decomp team (github.com/Xeeynamo/sotn-decomp). Thank you so much for sharing it.
#Metroid #SuperMetroid #Castlevania #SymphonyOfTheNight #CastlevaniaSOTN #Metroidvania #Samus #SamusAran #Alucard #IceBeam #PS1 #RetroGaming #FanProject #GameDev